Bungie you are making a HUGE mistake by leaving exotics behind, they are supposed to progress with us.
Dumping them in the trash is lazy, and personally I think you need to re evaluate that philosophy
I remember the first time xur sold icebreaker and I had 16 strange coins and I was about to give up but I decided to create a titan to play that one mission where you get a strange coin from the cryptarch and I was so happy I did that on Saturday night and purchased my first ever exotic. Don't take that away from me
I don't care if some exotics don't have a year 2 version but what I do care about is if they have year 2 attack value.
There's a difference between being forced to use new things and having the option to use new things, and I don't think you understand that Bungie.
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gjallarhorn was a mistake and this is their way of fixing it.
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I don't think Gjallarhorn was a mistake but people think it's only okay to play with people that have it instead of learning how to play without it
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well here's the thing about gjallarhorn. It's exotic perk was basically just deal more damage. The weapon really didn't do anything unique or play any differently than a normal rocket launcher, it just did double damage. Now an ability like that is very overpowered for obvious reasons, but you can't simply nerf it or else the rocket launcher does nothing different than any tracking rocket launcher. The damage is the only thing that makes it special and that's really -blam!-ing hard to balance. Same goes for blink. Have you noticed that none of the new subclasses have blink? well that's because blink is fundamentally over powered as a short ranged teleport on your jump makes dodging a breeze even against supers and rockets, and it makes it so you can teleport in front of someone with a shotgun (completely ignoring any lack of range). You can't simply remove these things so the best thing Bungie can do is leave them behind in year one.
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What question.....exactly..lol
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What a lovely question.