Hours played do not equal hours enjoyed. If the majority of your time is derived from grinding for Year 1 Weapons and Armor, and then to have those weapons rendered obsolete going forward, then the time you spent was ultimately wasted. This is an absolute fact that cannot be disputed.
Step By Step Process
1: Jim Rayner spends hours upon hours doing the same activity over and over again to get one item in particular.
2: That item then loses its value and a "new version" with a higher damage is then presented.
3: Jim Rayner then realizes that he has been wasting his time chasing an elusive goal that will never be accomplished.
You can't gauge the hours itself, you need to gauge the "reason" for why those hours were spent playing in the first place. If everyone had immediate, instant access to all Legendary and Exotic Weapons and Armor at the start, no one would have invested as much time as they did. Period.
Also, Destiny isn't "breaking new ground" its been done before. The only defining feature about it that is conceivably different by comparison to others is that it uses Halo combat mechanics with aspects taken from Dead Island. However, as of right now it is still lacking the qualities of both which made those franchises good in the first place.
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