Ok, it's really awesome to have the blueprint kiosks things exotics, which is great; save some space on those rarely used exotics provided you indeed have/had a copy... a little late as the doubled vault space kinda renders the system moot, but i digress... but why not have the same thing for raid items?
Imagine not having to grind for 3 things, or, being able to shard it and pay it's 'raid'ient price to receive your copy, when you want to give it another try?
Edit1: title and body clarification.
-
I really wish this was a thing. As i have always said, I want an armory not a vault twice thee vault space is nice....but most of it will just be the obsolete weapons and armor from past raids and events. There's a lot of raid gear that i dont use that id love to just keep the blueprint of for vanity reasons. Should include PoE and trials gear as well. Only place i can see it getting messy is with adept primaries since they could be any of the 3 elements. There may be a way to track that. That and the fact that exotics may be easier because they are static. Meaning every thunderlord for example will have the same stats and perks. While something like a PoE weapon or Trials reward have rolls. Same with raid gear since i believe at least the crota gear can have different rare perks. But they seemed to have made it work well with the exotic armor attribute stats. Those seem to b rolled every time you use a blueprint Raid gear should b obtained fully upgraded from blueprints though. Eliminate unnecessary grind for older activities. "Oh ur friend just got into Destiny and wants to run Crota? hold on and gimme a day or two to lvl the gear i have blueprints for. Lemme get back to u on that" Shouldnt have to grind to reuse irrelevant gear