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#Gaming

Edited by Tartan 118: 5/31/2015 11:35:37 PM
104

Why do people like ODST's Campaign so much more than Reach's?

I mean, sure, Reach was a button-pressing, plot-light military-focused grit-fest. But it was also a technical marvel, with Bungie's first ever space flight level in a game (and the only one to this day), and unprecedented sense of scale and emotion for a Halo title. I understand that ODST had likeable characters compared with Reach's, but the plot was only slightly less dull than Reach's, and level design was standard Halo fare, nothing truly amazing besides maybe Coastal Highway. Don't get me started on how badly Bungie failed at the open world, something that has infamously continued in Destiny.

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  • Reach's campaign is one of love/hate for me. Hate because of the utter garbage they pulled retconning lore for the game with massive plotholes that were just left there and never explored again. Love because despite the way it shits on fans of the lore, the game has amazing scenery, environments and above all skyboxes. I loved the characters and still hope for the day a Novel about Nobel Teams exploits since the units creation is done to flesh and give the justice the team deserves. And im not even getting in how much i loved its multiplayer.

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