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originally posted in: Wake Up And Smell The Easy Mode
8/25/2015 2:23:04 PM
2
So their lethal range is shorter?
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  • Edited by KannibalKlown: 8/25/2015 3:32:49 PM
    Hard to say overall. But that a goal stated in the Tuning 2.0 doc. It's a bit all over the place with Auto Rifles though... there's an ambiguous statement that I *think* reads that they'll have longer-ranged ones to give better damage at distance. But it is ambiguous (from the post) [b][u]Goals[/u]:[/b] [u]Auto Rifle is optimal at close to medium range[/u] Damage, Stability, and Range are tuned such that players desire Stability for reliable close quarters damage, or Range for better accuracy and increased damage at a distance Elevate Auto Rifles so they are a more competitive option in PVP, and simultaneously more satisfying to use in PVE [b][u]Changes[/u]:[/b] Increase base damage [u]Start damage falloff closer to the player to emphasize its role as a close to medium range weapon[/u] Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently Boost damage by 10% against AI combatants

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  • If their role will be close to medium range, that could mean that you'd find yourself in more instances where you have to hip-fire, correct? Or maybe just hope you get a rifle with a good range.

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  • It wasnt ads shots though.

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