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originally posted in: XÛR'S NEW STUFF! (NEW TTK EXOTICS)
8/25/2015 7:08:44 PM
1
If you saw the trailer it has a rather low fire rate. [spoiler]dont miss or you're gonna eat shit.[/spoiler]
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  • Yeah, because balancing high range shotguns with low fire rate [i]totally[/i] works... *cough*FelwintersMatadorPartyCrasher*cough*

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  • Edited by OBP Mike: 8/25/2015 7:21:50 PM
    Those have [b][i][u]PELLETS[/u][/i][/b] it does not require a [b][i][u]HEADSHOT[/u][/i][/b] because its [b][i][u]PELLETS[/u][/i][/b] that's very different from a [b][i][u]SLUG[/u][/i][/b] which [b][i][u]REQUIRES A HEADSHOT AT THE MAX RANGE OF FELWINTERS [/u][/i][/b] (if it even can one shot at that distance) [spoiler]slug =1, pellets = many[/spoiler]

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  • Edited by Hamanune: 8/25/2015 7:29:01 PM
    We can only speculate, and I understand how a slug works. The problem is that, if I am to understand the archetype Bungie is trying to create, is that it will have the capacity to one-shot at a longer range than even Felwinter's, while having all of the other traits of a shotgun (high aim assist, good handling). This effectively makes it a better handling No Land Beyond with more aim assist and better perks, considering the maps in Destiny almost entirely cater to close quarters engagements. Getting a headshot is, again, [i]not[/i] difficult at all, particularly with a weapon which handles similarly to a shotgun.

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  • Well either way don't complain until it kills you right? We don't know anything besides how it fires and its perks

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  • I'm not complaining, I'm simply voicing my concerns about the future of the game. There's a very distinctive difference.

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