So... those robes force you to hit the low glimmer cap even FASTER while causing you to pick up orbs when your super is full instead of leaving them behind so you can recharge your next super?
Those don't sound like perks. They sound like [b]DOWNSIDES.[/b]
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It looks purty
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With the increase to exp gains we are going to need a lot of glimmer early on. And with warlocks often times they want to save their supers.
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Edited by Swiftlock: 8/25/2015 7:49:32 PMThere's already consumables, trinkets, and farming methods to rapidly hit the Glimmer cap. And just because I want to save my super doesn't mean I want to tiptoe around orbs to avoid wasting them so I can go back and rapidly recharge my Radiance/Nova Bomb after I use it, especially in raids where orbs litter the floor en masse. For little things like strikes and patrols, these robes will be a cute toy to mess around with, but for serious endgame content? Forget it.
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I don't think you are considering the possible increase in damage out put from constantly recharging your grenades. We really won't know until we test them tho. Big questions that need to be answered are: do orbs charge grenade and melee simultaneously? How many orbs does it take for a full charge of grenade or melee energy? Does the orb perk stack with helmets that recharge ya little energy when you pick up an orb? I think you are also forgetting that storm callers have a perk that requires all 3 abilities to be charged simultaneously to activate.
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Unless there is a major, MAJOR change in PvE encounters, I just don't see how these robes will be preferable to Self-res + Ram/Praxic Fire in the hardest PvE content. Hopefully TTK will switch things up, because the new exotics aren't very impressive.
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I was largely talking pvp
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Looks like we will be using glimmer much more
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Hitting the glimmer cap is bad? Wtf?
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Well orbs on the way to using your super, you aren't always right near enemies when you get supercharged
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Lol just about. A cute glimmer farming toy but not a serious exotic unfortunately.
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Why do we need to keep the orbs anyways they're supposed to be used anyways. Not always for supers now but for other charges which is good.
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I can see it helping a sunsinger who is stuck holding onto there super for the self res. That's it.
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Force you? Like compel you? Like you have to or else?
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Why are you trying to defend a sub-par exotic?
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I'm not. Just questioning the word choice.
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You aren't forced to pick up the orbs, or stay glimmer capped. You have a choice!
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No ninja boy, don't defend a crap exotic. People see these for what they are... Crap... Orbs are for super nothing else matters. I can just see it, "sorry guys I had my super full when I ran over your orbs" "you don't have your super again?" "Nah bro but I got an extra punch" "yay"
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You cant take other peoples orbs, everybody gets their own orbs
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Tom.. Seriously Tom, I have been playing from day one. I know this. Now in Destiny you drop orbs for other people to use. Very clutch on Crota and also PVP. This Tom is what I'm referring to.
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Yes, I can just sit in the corner and spank the monkey. He's been a bad monkey. What should I spend glimmer on these days? I've already maxed and etheric light raised full sets of VoG armor just so I can wear it when I do VoG for giggles. I can re-re-roll some weapons that will be phased out in the new expansion. I'm thinking out of these choices, spanking the bad monkey is my best option.
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I can't wait for that exotics bruh, I need another exotic shard. Can you ask someone if they play this game? Just asking
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[quote]You aren't forced to pick up the orbs, or stay glimmer capped. You have a choice![/quote] Which is why ill use a different exotic that beneficial
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You are forced to...tell me ho to not pick them up when they are all over the ground and I don't want grenade energy I ant to use them for super...You need to avoid that ground -blam!- that.
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Yeah, I have a choice not to wear the robes because the perks blow.
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