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8/25/2015 10:47:25 PM
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Weapons? A Armor? C The weapons look very intriguing. I can clearly see a PvP weapon in the shotgun. And the special fusion looks like it had some great potential for orb creation in PvE. And Sleeper Simulant? Yeah. I can't wait to shoot into B on firebase Delphi once or twice. Can't really think of a great boss PvE use honestly. All the year one bosses are in gigantic rooms. Bounce hits would be luck lol. All in all, not deterring my choice to buy TTK. I still think the overall gameplay changes outweigh the weak Exotic Armor offerings.
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    Omingul you would hit something in that room.

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  • Indeed. Good call

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  • Thank god you said simulant Everyone else say stimulant and then i cry salty teats

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  • Summed up pretty well tbh.

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  • I have the same general feeling. It's exciting to see the new stuff and a couple of the exotics look like they'll be good, but it definitely leaves me feeling underwhelmed.

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  • The hunter gauntlets could be good. Two smoke grenades and two void wall grenades because of the talent tree and the exotic gauntlets? Yes please.

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  • That's what I'm thinking too. Hunters definitely came out of this info release with a big fat 'W'. Warlocks are meh, I don't really see the grenade / melee recharge being all that useful except for sunsingers w/ self rez in PvE, Everything else, not so much. I'm on the fence for titans. Looks like defenders will get the most out of it...not so much I'm not a fan of that style of perk anyways. It's still early so I'm going to wait and see how things shake out, but the point of having a super is to [b][i]use[/i][/b] it...not hold onto it. And if there are a buttload of orbs on the ground, you blow your super on principle alone. That perk type definitely feels like a gross misconception about gameplay on the developers' part. Still, just my two cents. That fusion rifle though...definitely makes me want to give it a good look when TTK drops...

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