If I'm not mistaken picking up orbs when your super is fully charged doesn't recharge health, but grenades and melee. In PvP I run Radiant Skin so I would rather gather orbs for a new super as opposed to grenade and melee charge. I don't see that being all that great for PvE given I tend to run a Discipline/Strength build as it is using the Claws/HoPF. That may not be an option anymore unfortunately, but I hope those aren't left behind.
If you like them then that's cool. I just don't think they're as useful as many preexisting Warlock exotics.
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What he's saying is that if you have an armor piece that allows health recovery on orb pickup (see Crota fight) then these robes allow that perk to help all the time, not just when you don't have your super. Also, hell yeah on glimmer robes. These will be great for patrol as you can get money, grenades, and melee all while derping around the Dreadnaught.
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Wouldn't those pieces of armor with Infusion on them still necessitate not having a super to gain health from orbs? As far as I can tell that perk isn't being changed to take effect when a player's super is fully charged. I don't see how it would suddenly have that ability, but maybe I'm missing something.