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originally posted in: Wake Up And Smell The Easy Mode
8/26/2015 11:41:16 AM
3
half of the problem (on the PvE side) is not our fault, but Bungie's. They are quick to show us figures on how (made up example) 90% of Raid completions have consisted of Gjlallarhorn multiple times, figures on (another made up example) how many times the Devil Walker has been killed by Black Hammer and so on which suggests that these weapons are overpowered. Look at it in this way... Almost every single boss in the game will do an area of effect damage to you if you get close to it whether it be some shock waves, burning, or even just a one hit melee. This eliminates the use of exotic shotguns. Bosses such as Crota require your team to stand relatively far away from him when downing his shield meaning that people want a weapon that can hit from range without the chance of missing a few rounds. This eliminates the use of exotic heavy machine guns and highlights the use of exotic launchers. See where I am going? Now I am not saying it is impossible to beat Crota without a rocket launcher as it is far from it, but the mechanics in the game just hold your hand and allow you to nuke a boss from a safe distance with no complications IF you use a rocket launcher, hence the high numbers of people foaming over Gjallarhorn. Here is an idea on how this problem could be fixed. Imagine a boss arena where the boss does not do an area of effect attack when you get close, cannot one hit kill you with a melee, and uses an ability to draw Guardians closer to him/her when they try to run away. This immediately allows exotic shotguns to come in to play since you will be able to fight up close without having some kind of bullshit attack down you instantly. The same can be said for Auto Rifles as you will not face the damage drop off. This does limit the use of launchers, but doesn't make them useless. Now that the boss does not use an AoE attack, the Guardians up close can take the attention of the boss allowing another team member to get to a safe distance where the rocket will not cause the player any damage before getting dragged back. Just a little idea off of the top of my head, feel free to add or disagree or whatever but I would like a civil conversation about my opinion/idea. TLDR the guns are not the problem, the in game mechanics are.
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  • Absolutely agree. The problem isn't the weapons or gear; it's the lack of creativity of the content and the insistence on bullshit mechanics that are designed to over complicate or completely shut down a team during what could otherwise be a much more fun and enjoyable experience with just a dash of thought of the players and their abilities in mind when designing new content.

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  • I really like the points you bring up. Bosses forcing people to think about using different weapons may cause them to consider other those same weapons in PVP/ PVE.

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  • Pretty much entirely agree, the bosses in this game need some new damn mechanics. I saw that they are adding the one where somebody's gotta be running around with an orb the whole fight but that better not be the most unique thing they got. Every boss in this game is a basically a barely moving bullet sponge that depends on adds to kill you. The two raid bosses are pretty simple also. Just have a couple people run out and do something to get a buff so you can kill the boss, you f### up and everybody dies. The Atheon fight is a little better done, the fact that you can kill Crota solo is a problem.

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