If I was to apply perks to these exotics.
Titan Helmet : Empirean Bellicose
*Aiming down your sights has a chance of inflicting 2x the damage on non guardians.
*Picking up Orbs even after your super is charged has a chance of inflicting 2x the damage on guardians with your special weapon. Special weapon ammo has a chance to be depleted. (prevents PvP abuse)
Shotgun: The Chaperone (no changes)
Warlock Chest: Alchemist's Raiment
Passives:
*Guardians nearby gain overshield and health regeneration for a short period of time while radiance is active.
*it's easier to aim while under fire. Increases your health regeneration dramaticly but reduces your agility
Fusion Rifle: Teleso (no changes)
Hunter Gaunlets: Sealed Ahamkara Grasps
Passives:
*Additional throwing knife. Stacks up to 3 knives. Your throwing knife over penetrates. Increases the throw distance and speed travel of your throwing knife.
*Melee Damage has a chance to reload your primary weapon. Your primary weapon will be infused with a random element for a short period of time. Dramaticly increases defense and reload speed or your primary weapons. Slightly lowers agility and health regeneration (Hunters get no love, this improves their defense)
Heavy Fusion Rifle: Sleeper Simulant (no changes)
English
-
Edited by RORYWAN13: 8/26/2015 1:53:58 PMVery, very disappointing. A chance to collect Glimmer? You gotta be kidding me.
-
Wonder if it applies to endgame too. Or even I'm crucible.
-
Most ridiculous thing yet. It would have made a little (little) sense maybe if they raised the glimmer cap.
-
How about we make them for the new subclasses instead of the old. We have plenty of exotics for the old ones already.
-
Edited by OldeSkoolKool: 8/26/2015 1:31:28 PMYou obviously main 3 hunters. That is the most lopsided set of ideas I have ever seen. Throwing knives become 1 shot multikillers and now you get 3 of them and you can snipe with them, plus grenades and a free reload on your primary and an elemental burn and defensive boost but you your agility is decreased slightly and you won't regen health as fast. Compare that to the rest of the ideas you put forth and tell me this isn't a fu##ing joke/troll job. GTFO.
-
Sorry, I main a titan and I have all classes. However, Hunters really get no love when it comes to exotics. Besides, reducing speed and health is the balance factor for increased defense since Hunters lack that. Element means nothing in PvP, over penetrate is useful but very very situational, and throw speed would be wicked fun to match against. Maybe stacking it would be overkill, reducing it to 1 knife throw with a longer cooldown might justify your concern since in PvP it might just 1 hit snipe someone. There's always room for improvement. It's just a fun idea. Cheers!
-
Still better ideas than what Bungie came up with
-
But that hunter perk? C'mon. That's ridiculous.
-
Not saying I agree with it, just saying he is more creative than Bungie