Seems like that will be all for today! What are your guys' thoughts overall?
Titan Helmet : Empirean Bellicose
http://m.imgur.com/2ooRz3B
Passives:
*Aiming down your sights while in mid air will hold you in place for a short period of time.
*Picking up Orbs even after your super is charged will cool down your melee.
Shotgun: The Chaperone
http://m.imgur.com/961fmoX
Passives:
*Single Slug (No Spread) Agility Boost while equipped.
*Precision kills with this weapon grant a brief increase to Range, Rate of Fire, and Stability.
Warlock Chest: Alchemist's Raiment
http://m.imgur.com/7TMUz8f
Passives:
*Collecting Primary Ammo will give you a chance to collect glimmer.
*Picking up orbs after your super is fully charged recharge your grenades and melee.
Fusion Rifle: Teleso
http://m.imgur.com/Otd0Fd0
Passives:
*Fusion Rifle will attach projectiles to your foes and detonate with a delayed void blast.
*Multi-Kills with this weapon generate orbs of light.
Hunter Gaunlets: Sealed Ahamkara Grasps
http://m.imgur.com/PHOaDyb
Passives:
*Additional Melee Charge.
*Melee Damage has a chance to reload your primary weapon.
Heavy Fusion Rifle: Sleeper Simulant
http://m.imgur.com/5sLI5sj
Passives:
*Fusion Rifle equipped on Heavy Weapon Slot.
*Laser tears through enemies and ricochets off hard surfaces.
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If I was to apply perks to these exotics. Titan Helmet : Empirean Bellicose *Aiming down your sights has a chance of inflicting 2x the damage on non guardians. *Picking up Orbs even after your super is charged has a chance of inflicting 2x the damage on guardians with your special weapon. Special weapon ammo has a chance to be depleted. (prevents PvP abuse) Shotgun: The Chaperone (no changes) Warlock Chest: Alchemist's Raiment Passives: *Guardians nearby gain overshield and health regeneration for a short period of time while radiance is active. *it's easier to aim while under fire. Increases your health regeneration dramaticly but reduces your agility Fusion Rifle: Teleso (no changes) Hunter Gaunlets: Sealed Ahamkara Grasps Passives: *Additional throwing knife. Stacks up to 3 knives. Your throwing knife over penetrates. Increases the throw distance and speed travel of your throwing knife. *Melee Damage has a chance to reload your primary weapon. Your primary weapon will be infused with a random element for a short period of time. Dramaticly increases defense and reload speed or your primary weapons. Slightly lowers agility and health regeneration (Hunters get no love, this improves their defense) Heavy Fusion Rifle: Sleeper Simulant (no changes)