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Edited by Wizsp: 8/25/2015 10:17:25 PM
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Wizsp

New Exotics from Xur *Updated Exotic Heavy Weapon!!*

Seems like that will be all for today! What are your guys' thoughts overall? Titan Helmet : Empirean Bellicose http://m.imgur.com/2ooRz3B Passives: *Aiming down your sights while in mid air will hold you in place for a short period of time. *Picking up Orbs even after your super is charged will cool down your melee. Shotgun: The Chaperone http://m.imgur.com/961fmoX Passives: *Single Slug (No Spread) Agility Boost while equipped. *Precision kills with this weapon grant a brief increase to Range, Rate of Fire, and Stability. Warlock Chest: Alchemist's Raiment http://m.imgur.com/7TMUz8f Passives: *Collecting Primary Ammo will give you a chance to collect glimmer. *Picking up orbs after your super is fully charged recharge your grenades and melee. Fusion Rifle: Teleso http://m.imgur.com/Otd0Fd0 Passives: *Fusion Rifle will attach projectiles to your foes and detonate with a delayed void blast. *Multi-Kills with this weapon generate orbs of light. Hunter Gaunlets: Sealed Ahamkara Grasps http://m.imgur.com/PHOaDyb Passives: *Additional Melee Charge. *Melee Damage has a chance to reload your primary weapon. Heavy Fusion Rifle: Sleeper Simulant http://m.imgur.com/5sLI5sj Passives: *Fusion Rifle equipped on Heavy Weapon Slot. *Laser tears through enemies and ricochets off hard surfaces.

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  • The only Exotic I genuinely dislike here is the Warlock chest, as many others have said that shouldn't be an exotic perk it would be better on a Ghost shell or Class item. Titan Helm: I'm honestly not surprised of all the classes Titans generally have the most niche and/or lack luster exotic perks this is just another one to add to the bucket imo it'll probably see more use than Eternal Warrior(or maybe as little use) tbh I'm not sure how Bungie can make Titan helms like this after having Helm of Inmost light in the game... which you know offers 2 perks that work rather well together. Still I'm not surprised so I cant even feel disappointed. Hunter Gauntlets: How and why are people complaining about these? For the new subclass given that you can have a slow/poison cloud melee this seems like a godsend in many situations. You now have two slows, that you can add a perk from your tree to deal poison damage much like a wizard smoke cloud, or you could even make it so you can set these melee's up like another form of a trip mine grenade and use them to bait enemies into traps. This also works rather nicely fro Blade dancer running a stealth revive setup you now have two ways to stealth that don't require you to crouch and wait. Not only that but you also have a chance to reload your weapon on a melee hit. Shotgun: I'm assuming this shotgun hopes to succeed where Universal Remote failed?(When I first saw uni remote its perk set seemed to line it up to be more like a slug type shotgun although after its nerf it didn't seem to be able to do that anymore) It looks somewhat promising but I doubt like any other shotgun you'll ever see it used outside of crucible.(Although if its range/accuracy is decent it might be an OKAY pick in PvE) Fusion Rifle: It's perks remind me of the Plasma launcher from Reach minus the fact that it has no tracking, I'd imagine its base damage will be low but hopefully the blast radius and damage of its projectiles detonation will be decent if not... well then I don't think the orb generation perk will be enough to warrant it's use unless you know it drops like 3-4 orbs per multikill. That and being a Fusion Rifle if it has a slow charge rate this thing will get scraped hands down. At this point in time Slow charge rate Fusion Rifles feel entirely worthless unless they can be full auto like the Pocket Infinity and with the supposed "buff" Bungie plans for fusions(even though imo it sounded more like a nerf to make an already well underused/worthless weapon type even more undesirable) I'm not sure this thing could preform too well. Heavy Fusion Rifle: Not much to say here Sleeper Stimulant looks nice but alas it's a fusion thus it is already labeled with the "Possible Crap" Title. If Bungie really wants to push Fusion rifles with this expansion they really need to work on finding a balance for them. I like Fusion rifles I try to use them now and then but charge times/horrible range = bad combo when paired against a shotgun that even with the most abysmal fire rate can fire two shots off before a Fusion gets off a single charge.

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