I'm all about new content, too, but I have a pragmatic view of it.
If you don't have procedural or emergent content (see: null sec in EVE, where almost all content is you and other players), then you really can't expect very much in this sense. Even Blizzard, who have a famously efficient, sizable, and well-paid content team can only make honestly-new stuff every couple of months, releasing it in a trickle through patches as it passes QA... and even then, they're spending tens of thousands of man-hours making shit that only takes you an hour to beat for the first time.
The cost/benefit ratio of 'making original content' is intensely, -intensely- low.
I was hoping to see more procedural work in the Prison of Elders, but it turned out to just be a four-slot hallway rather than a sort of dungeon run with varying rooms and such you'd run through, which is honestly what I was hoping for.
So. Y'know. I really wish they'd have more content that was actually dynamic, player-affected, or some combination of the pair. That's something you can play a lot of. Relying on static content is 100% untenable in the long term.
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