[b]TLDR[/b] (too long; didn't read):
[i]There are people who, believe it or not, claim that Hunters' both subclasses are [b]under-powered[/b] in PvP. Some even claim that Titans' Striker class is [b]over-powered[/b] in PvP. This topic will give you statistics that suggests that both cases are false. The source of information can be found [url=http://destinytracker.com/destiny/population]here[/url].[/i]
[b]Note 1:[/b]
[i]This thread has been edited to be less flamatory and more informative. Whoever wants a copy of the original can simply send me a PM.[/i]
[b]Note 2:[/b]
[i]This topic is focused on Bladedancers, Gunslingers and Strikers and therefor dedicate very little attention to the other subclasses. Some people are wondering both if and how Sunsingers super effects the rest of the stats, and the answer is yes. Due to Sunsingers super giving the player a significant reduction in ability cool-down, Sunsingers are at the top of both the Melee Kill Count (PvP) table and the Grenade Kill Count (PvP) table- this does however not mean that both their melee attacks and grenades are not great (without the super active) in PvP.
Some people also wonder how Defender titans can have super kills due to their super being passive. I don't have the actual facts on this one, but me and other forumers are theorising that kills under the effect of either Weapons of Light, Blessings of Light or Armor of Light (i.e. kills inside the Ward of Dawn) count towards the Defender's Super Kill Count (PvP) table.[/i]
[u]_________________________________________________[/u]
Like a Gunslinger with Golden Gun I am here to burst your bubbles of misconception and delusion, with facts derived from statistics. Bladedancers and Gunslingers (from here on referred to simply as "Hunters) are not under-powered, and Strikers are not over-powered. Now I know that some of you will dispute the statistics' significance- and by all means do so... But if you have nothing but anecdotes to offer, chances are slim that anyone will care about what you have to say.
Let's start by clearing out the demographics in the crucible, across all platforms (Xbox 360, Xbox One, Playstation 3, Playstation 4):
34.2% currently play as Hunters
33.6% currently play as Warlocks
32.2% currently play as Titans
As you can see, no class is over-represented, thus can we deduce that none of the following stats will be skewed to a point of being completely unreliable or misrepresentative (think margine of error and natural breaks in population).
Top 100 players (by class)
1st place: Hunters at 36.1%
2nd place: Titans at 32.6%
3rd place: Warlocks at 31.3%
Congratulations Hunters! You are the Kings and Queens of the hill.
Top 10,000 players (the average Joe, by class)
1st place: Hunters at 35.3%
2nd place: Warlocks at 32.7%
3rd place: Titans at 32%
Congratulations Hunters! Yet again you're at the top.
Let's break down the subclass demographics:
[u]Hunters[/u] (34.2% of the population)
51% Bladedancers
49% Gunslingers
[u]Titans[/u] (32.2% of the population)
47% Defenders
53% Strikers
[u]Warlocks[/u] (33.6% of the population)
62% Sunsingers
38% Voidwalkers
Let's have a look at the AVERAGE KDR:
[u]Hunters[/u]
Bladedancers > 1
Gunslingers > 1
[u]Titans[/u]
Defender < 1
Striker < 1
[u]Warlocks[/u]
Voidwalker < 1
Sunsinger < 1
As most of you know, the current (since shortly prior to HoW) PvP meta game consists of an exotic handcannon and a shotgun:
1) Handcannons
1,466,551,647 kills
2) Shotguns
1,441,875,593 kills
3) Melee
1,082,244,380 kills
A common complaint is how Titans Shoulder charge is over-powered, so let's see who's the worst perpetraitor in the Crucible.
1) Sunsingers
281,325,978 (26% of) melee kills (as previously mentioned, effected by their super- but still lethal outside)
2) Strikers
193,989,846 (17.93% of) melee kills (Shoulder charge is not the standard melee kill, but does count towards melee kills)
3) Bladedancer
175,413,331 melee kills (Arcblade does not count toward melee kills)
4) Voidwalker 14.84%
5) Defender 13.65%
6) Gunslinger 11.37% (throwing what?)
To some players the Shoulder charge is a real problem, but I'm also sure I'm not the only one who has cursed the range and weight behind a warlock's air slap. Hmm. Gunslingers though, thumbs up if you know how to throw your knife.
Now onto the real problem. Arcblade and Golden Gun needs a buff? Fist of Havoc needs a nerf?
1) Bladedancer at 207,596,562 kills (21.73%)
2) Gunslinger at 179,520,390 kills (18.79%)
3) Striker at 178,059,836 kills (18.64%)
4) Sunsinger at 15.71%
5) Voidwalker at 12.60%
6) Defender 12.52%
So, now that we've established that Hunters get the absolute highest amount of kills with their supers, I think it's safe to say that neither Hunter super needs adjustments towards the better. As a part of class balancing the Hunter supers are very different from the other supers; they offer little damage income reduction (i.e. shields and health regeneration- EXOTICS EXCLUDED FOR VALID REASONS). In short, a hunter can get great rewards at great risks.
Striker Titans are harder to stop. Can they be countered? Absolutely, but not in the traditional manner: you have to kill them before they close the gap to you. Waiting around the corner? Well... If someone want to use their super to do what a traditional shotgun can do just as good... Isn't that their loss?
Anyways, the last myth to debunk: Hunter grenades are lackluster (under-powered), Magnetic grenades and Lightning grenades are OP:
1) Sunsinger at 173,643,166 grenade kills (yet again, affected by the Sunsingers' super)
2) Bladedancer at 129,281,096 grenade kills
3) Gunslinger at 104,629,378 grenade kills
4) Voidwalker at 98,384,135 grenade kills
5) Striker at 90,707,260 grenade kills
6) Defender at 67,964,843 grenade kills
The name of the game ends with "bolt". Magnetic grenade isn't a bad grenade, it's just that few people are willing to sacrifice an offensive super to get plasma grenades....... I mean, Magnetic grenades. Of course. Lightning grenades? They're strong, but won't OHK anyone... So unless you're simply arrogant, stubborn or unattentive, you shouldn't find them game breakingly good (move side-ways, don't try to run away from it- it has the reach of Thor's wrath). Also, have you ever tried to stick an ice cone to the side of a wall? Yes, these babies have a passion for getting stuck in awkward angles.
Tripmine... If you consider this a bad grenade then I feel very comfortable to have you know that it's most likely an issue with the operator. This baby can be hidden in tight areas and take out entire herds confused tourists. Seriously, it's not a bad grenade.
[b]Source of information[/b]:
Destiny Tracker, downloaded at 12:15 PM on the 27th of August 2015, from http://destinytracker.com/destiny/population
[b]Authors note[/b]:
Statistics on Destiny Tracker are updated every 15 minutes, and thus people will find differing numbers while cross checking the source.
Did I miss anything? Grammar or spelling mistake? Are there other issues related to this topic that needs to be raised? Post a comment below!
EDIT:
[i]On a completely unrelated note. THANK YOU BUNGIE for the great video over at Game Informer. I absolutely loved the return of humour and honesty. You really nailed the description of the community being more like shareholders than hobby gamers. I strongly recommend anyone reading this to look up the Game Informer video (released on the 26th).[/i]
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Nice.
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How the hell do you kill someone with a defenders bubble? Seriously. How? It's a giant bubble, which is purple. And looks shiny.
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F**k the turtles comin straight from the underground Attacking me with sticks that are covered in brown One is green another is red But I don't know the others cause they hit my head They are a different kind Doesn't mean you need to mind They are the ninja turtles Better watch out or they'll make yah purple WORD
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I find Strikers and Sunsingers frustrating, sometimes borderline OP. About the grenades. Gunslingers have an amazing grenade, the Tripmine, and I absolutely love it. However Firebolt and Arcbolt seem far too easy to use for how effective they are.
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Subclasses in destiny are the only some what balanced thing in destiny going by pvp and pve. So stop whining about the subclasses and let bungie focus on their own problems w destiny
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I'm not really bothered by shoulder charge since he has to make the effort to get to me from across the map and not get killed by my teammates and I.
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You do know that when people refer to Golden Gun and Bladedancer being underpowered, that they're referring to [b]PVE[/b], not pvp. And they are underpowered in pve, bladedancer's super is worthless beyond patrol and going invis for a few seconds, golden gun without celestial nighthawk is completely useless and needing a helmet for something to be somewhat good is dumb, I can't use the Bones of Eao if I want a decent golden gun
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Striker titans melee is Storm fist, not shoulder charge.
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Edited by Tempest 24: 8/30/2015 1:50:24 AM
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Gunslinger is underpowered in pve
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2 titans? I sense bias and favoritism. Did you ever begin to think that the hunter's supers are based on high risk-high reward? It certainly says so with the fact that blade dancers are easily shutdown and that gunslingers have no shield at all? How about the fact that a lot of titans don't save their supers for big groups of enemies and instead use it as a panic button? Shoulder charge dosen't have a recharge which sticks it out from the crowd of one hit melee's. All the others do and some(throwing knife) don't even one hit but they still have to recharge. At this point you've probably gone to check my characters and you will see that I have a level 10 Titan. OP, I hope you are smart enough to check my kills with a Titan to see how much experience I have with them. OP, it's true numbers don't lie but the meaning and reason of these numbers matter to.
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Stats can lie, but I bet you already know that. Destiny Tracker only tracks people that check it and update it. Shotguns where number one for over 2 months. Besides that I think patch 2.0 is very well justified with this Data. This is just simple stats that can be miss leading just to warn you take a stats class before you talk about stats.
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-blam!- you hunters
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Reply for bookmark. (Very interesting read btw)
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Warlock master race
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Just dropped in to say hello. Hello!
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More bitching with even more bitching... This doesn't help lol
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Back around when the game launched, Bungie released stats on the frequency of speed getting 3+ kills. Gunslingers and blade dancers by far had the highest rate (it was about 22% I think)
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Edited by Robin the Goblin: 8/27/2015 10:25:48 PMThank you. Bump.
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lol I have more fusion rifle kills than shotgun kills
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Expected more people to run voidwalker thx to nothing manacles for scatter grenade homing.
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Hahaha. Please make this guy the community manager
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Edited by JohnnyMac: 8/27/2015 10:55:28 PMPeople that complain about shoulder charge don't play Titan. If they did, they would understand that shoulder charge works maybe half of the time. I use shoulder charge to do two things: move around the map quicker, and shut down supers (look at my Titan to see what I'm talking about.)[spoiler]yes, I know I'm using Thorn. 1) that's not the point. 2) I don't care about what you have to say about my "skill"[/spoiler]
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Stop bitching about other people bitching
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So I agree there is nothing wrong with the hunter or any class in crucible. The grenade and super kills are slightly skewed because the hunter and warlock are used more often. Just an observation I don't think it invalidates the overall argument.