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originally posted in: By popular crybaby demand
8/27/2015 1:10:30 PM
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Hm. How does this site source its data? Suggesting that raids have a 90% completion rate seems to fly in the face of the trophy-based data that suggests only 20% of players have finished a raid. Something seems suspect.
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  • "Stats are from Destinytracker's tracked gamers, not entire population." Only user accounts that are viewed (entered) on this site are stored. This is definitely a sample of the whole population.

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  • Yeah, I veeeery much doubt enough people have been bothered to register at Destiny tracker to be able to build up these sample sizes. It's just not reasonable.

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  • You're comparing 2 different stats

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  • It's accurate... Saying that 90% of the raid attempts are completed. And only 20% of players overall have attempted and completed a raid. See the difference?

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    That wasn't my takeaway from the 'Player Completions' metric, but I see how that could apply. It certainly makes more sense than suggesting that 90% of Destiny's playerbase has completed a raid.

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  • It's stats from all systems. 20% seems ridiculously low imo- seeing as Crota tops off at level 33.

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    It's probably less to do with the level and more to do with the need to either use the clunky out of game LFG forum or join a player-made clan with sufficient members as to do the raid. I think many of the high end raids in WoW have similarly low (if not lower) completion rates for largely the same reasons. Despite putting two hundred or so hours into Destiny myself (I think, at least; maybe less), I've not done any of the raids precisely because it requires me to take out of game steps to get a team together. I don't want to support that bad design, so I abstain. Maybe they'll fix it in Destiny 2.

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