While I agree in principal that the classes are largely balanced, that doesn't mean there couldn't stand to be some tweaks. I still feel like the Hunter grenades are the weakest, but we definitely have high-potential supers and decent melee (I would say amazing if throwing knives could 1-hit kill on headshots). It'd be nice if people would stop walking (and I mean literally walking, not running blinking or sliding) past trip mines and surviving because it did 196 damage leaving them with roughly 4 hp. Or if the sticky grenades for all 3 classes were a bit more reliable - nothing more ridiculous than sticking someone with one only to see it fall off harmlessly.
Oh that reminds me, I once stuck a warlock on his foot with a trip mine but he lived simply because he used nova bomb because that's fair (and ppl have argued with me it has no inherent armor boost, BS I got video proof it does). I do however feel as though Arc Blade still hasn't been fixed. Specifically, IIRC Bungie admitted the hitboxes for it are off but have yet to correct them resulting in shots missing that shouldn't. I also think that neither Hunter nor warlock should be able to tank direct hits from Rockets (especially Gally) simply because their super is active, that's kinda silly.
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