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originally posted in: By popular crybaby demand
8/27/2015 10:25:11 PM
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2 titans? I sense bias and favoritism. Did you ever begin to think that the hunter's supers are based on high risk-high reward? It certainly says so with the fact that blade dancers are easily shutdown and that gunslingers have no shield at all? How about the fact that a lot of titans don't save their supers for big groups of enemies and instead use it as a panic button? Shoulder charge dosen't have a recharge which sticks it out from the crowd of one hit melee's. All the others do and some(throwing knife) don't even one hit but they still have to recharge. At this point you've probably gone to check my characters and you will see that I have a level 10 Titan. OP, I hope you are smart enough to check my kills with a Titan to see how much experience I have with them. OP, it's true numbers don't lie but the meaning and reason of these numbers matter to.
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  • Edited by Fur Hammerlock: 8/27/2015 11:04:58 PM
    Hunters are NOT High-risk. Golden Gun is ranged and a nearly guaranteed 3 to 4 kills every time. Blade Dancers are somewhat high risk, but have a massive defense increase, and can roam with their super. Titan's with FIst of Havoc have to place themselves in the middle of enemy fire, and often end up with only 1-2 kills. Shoulder Charge doesn't have a recharge time because it involves a lot more risk. You have to be sprinting for a full 5 seconds for it to come up. You have to keep sprinting in to enemy fire to get it off. You can be one-hit killed by Fusions and Shotguns while you're sprinting at them - you can also be sniped.

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  • Good thing I'm not like most titans! I usually only use my super on groups of 3+ or when someone is capping a zone. Occasionally I might "slip" and use it when I think there is more than 1 player but it turns out there isn't.

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  • There are always exceptions. Nothing is ever truly 100%

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  • Yeah just saying lol. And sometimes I forget to switch supers and end up putting a bubble on enemies or slamming the ground when under heavy fire.

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  • I've had two Hunters before my two Titans. I decided that I don't appreciate the class, and therefor deleted my 2nd Hunter (didn't have two at the same time) to make space for a second Titan. Biased? Not at all. But majorily tired of Hunters who ignorantly claim they play a lackluster class in PvP. PvE, yes. PvP, no. Risk/reward is a balancing factor. Not disputing or complaining, just handing out the facts with a few interpritations.

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  • Edited by BloodyAlien243: 8/27/2015 10:45:28 PM
    Yet this post is about Titan statistics and Hunter statistics. You have a lot more kills in your titans. Thus that means there is still some sense of bias. Let's not forget that hunters currently posses roaming supers, which can naturally increase the ability of finding more players. When the new subclasses come out, we will most likely see an increase in titan statistics. Sunbreaker: Roaming super Throwable hammers that explode Hammers can track Awesome grenades(sunbreaker will be a grenade powerhouse) Hammer swings for clearing out enemies up close and personal A mini-bubble for an over shield. Titans with this class will rule the crucible with an iron fist. What I'm saying is that all classes have their strengths and weaknesses. We shouldn't nerf anything except when needed. How about the sunsinger'd over shield requires a kill or shoulder charge gets a cooldown. And for the love of god we couldn't be fix backstap. How about throwing knives get the ability to one shot headshot? It'll require some damn good accuracy.

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