I heard once that early on Arc Blade had better damage resistance, but that they reduced it because of the difficulty countering it in PvP.
On the topic of rebalancing Arc Blade, tell me what you think of this. Reduce the damage resistance slightly, increase the duration, and give Bladedancers the Vanish talent for free bound to the ADS trigger. This means that Bladedancers can use the stealth that defines the class in PvE to approach or escape enemies without sacrificing the offensive skills they need, while in Crucible they'd have to plan their attacks more carefully, since observant players can notice them even when in stealth. The bubble where the Vanish talent resides currently could then have a new talent designed specifically to compensate for the super's PvE shortcomings. I'd like to see either a shuriken barrage that causes the target(s) to take more damage, similar to the Sunbreaker melee talent, or a "Falcon Punch" style attack that can inflict significant damage on a major target.
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