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originally posted in: By popular crybaby demand
Edited by Nezdude87: 8/28/2015 3:06:46 PM
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I'm a Hunter who plays my fair share of PvP with ALL classes (if you look at my Titan, it's my second Titan, I assure you I've played much more with one and fully understand its abilities), been here since Beta. This will be a long post, sorry. First of all, all supers are OP, bottom line. I used to run Gunslinger as my preferred PvP class, as I felt more comfortable at a longer range. Golden Gun is perfect for that, and IMO, is the single most powerful super in the game in a skilled player's hands. However, the class itself offers hardly anything for PvP. Tripmine is my favorite grenade in the game for any activity, but that wasn't enough to keep me from switching to Blade Dancer. Arcbolt works pretty well at weakening or finishing off enemies. Blink is, well, Blink. We all know how deadly it is whether you run it or not. As someone who has mastered Blink and fully utilizes it to disorient opponents, I DO feel that it is game-breaking in the right hands. Most people have a general idea of how it works and can do well enough with it, but there are countless others like me who could run the hardest Super Mario Bros level you can think of and land our jumps on a needle using it. Not bragging, I'm saying this because it actually is a problem overall. Now, the controversial part: Arc Blade. Arc Blade is not OP, there, I said it. If you're a player who is worried about your K/D, it is a TERRIBLE super. Yes, you can get a couple kills, but it is a death sentence and requires MUCH more thought than Golden Gun, by far. Once upon a time, for the longest time, this was considered by everyone the most OP thing in the game, and I agreed a bit more with it than I do now at that point. However, I can't count the times I've been stopped dead in my tracks by Fist of Havoc, Nova Bomb, and Golden Gun, or just been gunned down. The Crucible has adapted and it is very obvious, someone is ready to counter Arc Blade on most teams. Yes, Arc Blade has the potential to kill all members and kill again when they respawn, but in order for that to happen, they all have to be pretty close. Even then, they have to have some terrible aim, because three people firing can down Arc Blade. But let's say I get a full team kill. Nova Bomb, Fist of Havoc, Golden Gun, even Radiance if used correctly, could do the same in the same situation of catching a team together. They are all called Supers because they are all powerful in their own way. I think that is something that has to be recognized by everyone. If you have your super up and the enemy does not, you will get a kill. If the enemy has his up and you do not, he will get a kill. If you both do, then you better hope your super is the counter to his. Until there is a game mode with no supers (and a few other variables omitted), then we ALL have to agree that ALL supers are OP and move on. Golden Gun is still stupidly strong, especially in Trials, and to me, it does stand out above the rest in the right hands. But it is still based on player skill and knowledge of his/her surroundings, and has to be popped at the right time to utilize the 3 or 4 shots. You can't panic super with it or you die. If I had to pick one reason I run Blade Dancer over Gunslinger, it's the combination of abilities on the second half of the skill tree. I mix it up between Backstab and Fast Twitch. Before I go on I do want to say that Backstab needs work from Bungie's end. I've melee'd someone straight up in the face and killed them from full health because it registered as a Backstab. It is literally a broken element and needs fixing, for sure. Fast Twitch is nice, since I can totally neglect Strength and still have a good cooldown on my Melee. Everyone has a preference for their attribute setups, I prefer max armor and the highest agility that allows, neglecting recovery. I find myself in situations where recovery would've been nice, but I would've been dead in the first place if armor wasn't maxed, so it's really preference IMO. QUICK DRAW! The single most OP perk in the crucible. Alone, it's not so bad, really. But with a shotgun with shot package (like everyone has), good god. Blink shotgun, blink shotgun, blink shotgun. I like shotguns, so don't bash me as a scrub with no skill, I want balance. My main reason for switching to this class from gunslinger was this perk alone, hands down. I'm a pretty good sniper, so using p. revenge and being able to quickscope is ridiculously effective. I miss my golden gun, yes, but I get more kills and live more often even without using a super, period, with Quick Draw. Once I realized what I had with this perk, I went and rolled myself a Party Crasher that is God-tier with Felwinter's, and saw how broken the game really is. Again, if you shoot where you want me to blink, I can do it, along with quite a few other players. I can blink perfectly into your face, quickly aim to get my shot package to engage, and blow your body to pieces (gore in destiny would be brutal with all the shotty's). This, well...this is a problem. People say you can counter blink shotgunners by simply jumping. True for the majority who switched over to try and be OP, but not true for experienced players just waiting for it. I won't burn both blinks closing the gap, and if i do, I can blink a third time in a row because of an exploit with switching your guns. You won't stop me or others unless we make an error, and THAT is where this game is flawed. There is a set of abilities that grant me a guaranteed kill unless -I- screw it up. You're in the corner capping C on Burning shrine, I run out of the middle hallway, shotgun ready. I blink once at the apex of my jump so it moves me straight ahead, not upward at an angle, and I'm in your face or in sliding distance instantly ADS with my party crasher. If you run toward the heavy spawn, I have another blink to immediately close the gap. If you jump, I have a third thanks to an exploit. You won't live, and that needs to be addressed. I'm gonna stop there, and I'm all open for discussion. I'm not saying I'm the best at anything in the crucible, but I do fairly well and wanted to share my knowledge and experiences using the OP setup as someone who wants this game to be as balanced as possible moving forward. I love this game and the community, even when it's totally toxic, because we all love this game. Sorry for the long post, I could've shortened it down a bit, but didn't feel like revising and just left it as is.
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  • This man is right.

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  • Edited by Fiera Aurion: 8/29/2015 12:17:24 AM
    Invective can one hit kill, needs to be a headshot. Felwinters and Lord of Wolves I don't have, but I've seen people get one shot kills on bladedancers with them.

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  • Edited by More Power: 8/28/2015 4:25:49 PM
    A Radegast's Fury to the face should [b]always[/b] - [b]always[/b] end a Bladedancer's run. Mine almost never do. That seems OP. Skill matchmaking should keep high k/d Hunter-blinker masters out of my games. I can deal with most shotgun blinkers I do play against. I haven't found a counter for the average Bladedancer. That seems OP.

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  • Party Crasher and Matador both kill bladedancers in one hit. If your shotgun doesn't work, get another one. It's why I don't use Hide and Seek or the Crash anymore.

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  • Edited by More Power: 8/28/2015 6:26:03 PM
    I use either Invective, Found Verdict or Felwinter's (and sometimes the Lord of Wolves). I'd trade them all for a single gun that has a 50% chance of 1hk ending a Bladedancer.

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