Rebuttal :) This will be correcting / normalizing much of your stats based on class / subclass population.
Assume 1000 users. I just think it is easier to use concrete numbers instead of percentages. For context.
[b]Total population by class and then subclass breakdown[/b]
[u]Hunters (342)[/u] : Bladedancer (174) : Gunslinger (168)
[u]Titans (322)[/u] : Striker (171) : Defender (151)
[u]Warlocks (336)[/u] : Sunsinger (208) : Voidwalker (128)
[b]Subclass ranked by population tiers[/b]
Tier 1: Sunsinger (208)
Tier 2: Bladedancer (174), Striker (171), Gunslinger (168)
Tier 3: Defender (151)
Tier 4: Voidwalker (128)
[b]# of players in top 100 by class[/b]
Hunters (36)
Titans (33)
Warlocks (31)
[b]delta of expected top 100 class population, based on total population[/b]
Hunters (+2) : Expected 34, was 36
Titans (+1) : Expected 32, was 33
Warlocks (-3) : Expected 34, was 31
And so the first fallacy of your interpretation of your stats is given. To say ANYONE is clearly "the king/queen of the hill" is a bit unfair.
The interesting takeaway?
Hunters and Titans are slightly over-represented in the top 100 compared to what we would expect them to be.
Warlocks are under-represented.
The biggest question everyone should be asking is: What stat is being used to determine "Top 100"? Top 100 in what? Kills, KD, hours played, orbs, score?
[b]Melee Stat Important Notes to Remember[/b]
Before we dive into this interesting tidbit, I think it is important to clarify some things. This is based on my research / reading. Someone please correct me if I'm mistaken.
- Gunslinger Throwing Knives do not count as melee kills in PvP
- Striker Shoulder Charge does count as a melee kill in PvP
- Sunsinger and Voidwalker both have ranged melee hits
- Bladedancer has a ranged melee hit as well, but not quite the range of the Warlock melees
All of these points are super important... and you'll see why after the stats.
[b]% of all PvP melee kills ranked by subclass[/b]
Sunsinger (26%)
Striker (18%)
Bladedancer (16%)
Voidwalker (15%)
Defender (14%)
Gunslinger (11%)
[b]ranked delta of expected PvP melee kill %, based on total population[/b]
Sunsinger (+5%) : Expected 21%, was 26%
Voidwalker: (+2%) : Expected 13%, was 15%
Striker (+1%) : Expected 17%, was 18%
Bladedancer (-1%) : Expected 17%, was 16%
Defender: (-1%) : Expected 15%, was 14%
Gunslinger: (-6%) : Expected 17%, was 11%
Speaking in terms of non-super range and damage, I would expect Voidwalker and Sunsinger melee effectiveness to be relatively the same, and as a whole, be at the top of the list. As previously mentioned, we expect the Sunsinger to be slightly higher because of the additional effectiveness their super adds to melee.
So it would appear that the range of a warlock melee (alone) gives it about a +2% boost (using Voidwalker as a baseline). The increased damage and survivability of a Sunsinger's super seems to then account for about an extra 3% above and beyond the Voidwalker's.
And then it gets crazy.
Defender, Gunslinger, and Striker (if you ignore shoulder charge) should theoretically be close to each other... if you ignore other meta like play style (strikers more up close). But we don't really see this. We see some crazy stuff.
Stuff that sticks out to me?
- Shoulder charge accounting for ONLY a +2% over Defender. Not nearly the impact I thought it would have.
- Bladedancers (despite the extra range) are about equally effective with their melee as defenders. Probably play style.
- Gunslinger having a -6% !!!
I have a couple of hypothesis. The first main one is that Gunslingers lose their throwing knife if they misjudge a melee. This probably makes them extra conservative with it. But -6%??? Holy cow!
[b]% of all Super kills ranked by subclass[/b]
Bladedancer (22%)
Gunslinger (19%)
Striker (19%)
Sunsinger (16%)
Voidwalker (13%)
Defender (13%)
[b]ranked delta of expected Super kill %, based on total population[/b]
Bladedancer (+5%) : Expected 17%, was 22%
Gunslinger: (+2%) : Expected 17%, was 19%
Striker (+2%) : Expected 17%, was 19%
Voidwalker: (+/- 0%) : Expected 13%, was 13%
Defender: (-2%) : Expected 15%, was 13%
Sunsinger (-5%) : Expected 21%, was 16%
Now this is interesting, and again, goes totally against some of the inferred truths by the OP.
In short:
- Bladedancers have the most effective PvP super in the game. Way over performing. Not much of a surprise here. That Hungering perk is absolutely the culprit if you ask me.
- Interestingly, Gunslinger and Striker supers are equally effective, and slightly over performing compared to others.
In long:
WTF is up with Sunsingers? The -5% doesn't surprise me. Their Super is typically used sparingly in situations (revive and then reign hell). But what IS surprising... is the fact that they are -5% for Super effectiveness, but yet, we somehow accredited the extra melee effectiveness to their Super being active. Is it just me or is something not adding up?
[b]My Overall Conclusions[/b]
- The OP needs a lesson in how to interpret statistics. Many of their inferences are easily debunked.
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