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Edited by A Unique Potato: 9/3/2015 3:34:50 AM
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Here's my sniper idea :) and imo it would be my favorite because i always liked the heavy-hitter archetypes [b]ARES Mk.01[/b] (exotic sniper rifle) "One bullet can start a war, the other one can end it" ~ Cayde-6 [b]Rate of fire[/b] : 8 (= ) [b]Impact[/b] : 40 (====== ) [b]Range[/b] : 92 (============= ) [b]Stability[/b] : 35 (==== ) [b]Reload[/b] : 48 (======= ) [b]Magazine[/b] : 2 (14 reserve) [b]Reactive kinetic damage[/b] **see exotic perk** [b]Field choke[/b] : more range and impact, increase recoil [b]CQB ballistics[/b] : greatly reduced recoil, significant penality to range [b]Aggressive ballistics[/b] : more predictable recoil, enhanced impact (up to 42 instead of 40), shorter range and more recoil [i][u]Perk 1[/u][/i] [b]Final round[/b] : the last round of the magazine causes additionnal [b]precision damage[/b] (after the patch for TTK) [i][u]Upgrade damage[/u][/i] [i][u]Tree perks[/u][/i] [b]Flared magwell[/b] : increases reload speed (from [b]48[/b] to [b]70[/b]) [b]Perfect balance[/b] : increases weapon's stability (from [b]35[/b] to [b]68[/b]) [b]Lightweight[/b] : grant +2 agility [b][u]EXOTIC PERK[/u][/b] [b][u]Meant to fall[/u][/b] : Bullets fired from this weapon will [b]adapt against enemy shields[/b] and [b]the last round[/b] of the magazine [b]will overpenetrate targets and will not be affected by elemental shields[/b] and [b]overshields[/b] [i][u]Upgrade damage 2-5[/u][/i] This sniper is bigger than any other sniper in the game, it features a black camo with some glowing red trims on the sides. It also have a red glowing magazine. It also have a heavy red scope with a zoom of about 6.0x and the canon is covered with blood spots. **note: this sniper [b]cannot[/b] one-shot to the body. Body hits count as [b]190[/b] and precision hits count as [b]500[/b]
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