Here's my sniper idea :) and imo it would be my favorite because i always liked the heavy-hitter archetypes
[b]ARES Mk.01[/b] (exotic sniper rifle)
"One bullet can start a war, the other one can end it" ~ Cayde-6
[b]Rate of fire[/b] : 8 (= )
[b]Impact[/b] : 40 (====== )
[b]Range[/b] : 92 (============= )
[b]Stability[/b] : 35 (==== )
[b]Reload[/b] : 48 (======= )
[b]Magazine[/b] : 2 (14 reserve)
[b]Reactive kinetic damage[/b] **see exotic perk**
[b]Field choke[/b] : more range and impact, increase recoil
[b]CQB ballistics[/b] : greatly reduced recoil, significant penality to range
[b]Aggressive ballistics[/b] : more predictable recoil, enhanced impact (up to 42 instead of 40), shorter range and more recoil
[i][u]Perk 1[/u][/i]
[b]Final round[/b] : the last round of the magazine causes additionnal [b]precision damage[/b] (after the patch for TTK)
[i][u]Upgrade damage[/u][/i]
[i][u]Tree perks[/u][/i]
[b]Flared magwell[/b] : increases reload speed (from [b]48[/b] to [b]70[/b])
[b]Perfect balance[/b] : increases weapon's stability (from [b]35[/b] to [b]68[/b])
[b]Lightweight[/b] : grant +2 agility
[b][u]EXOTIC PERK[/u][/b]
[b][u]Meant to fall[/u][/b] : Bullets fired from this weapon will [b]adapt against enemy shields[/b] and [b]the last round[/b] of the magazine [b]will overpenetrate targets and will not be affected by elemental shields[/b] and [b]overshields[/b]
[i][u]Upgrade damage 2-5[/u][/i]
This sniper is bigger than any other sniper in the game, it features a black camo with some glowing red trims on the sides. It also have a red glowing magazine. It also have a heavy red scope with a zoom of about 6.0x and the canon is covered with blood spots.
**note: this sniper [b]cannot[/b] one-shot to the body. Body hits count as [b]190[/b] and precision hits count as [b]500[/b]
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