My suggestions:
Defender
- Activating WoD grants the Defender 3 seconds of invincibility (activate it in defense to supers)
- An exotic that supresses anyone that goes in the bubble
- Force Barrier activates on HIT exotic
- Supressor grenade explodes on impact
- Magnetic Grenade explodes once but does the same 1HKO of fusion grenade
- 1 increase in armor
Striker
- exotic that grants juggernaut
- 1 increase in armor
Both
- melee range buff
English
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Suppressors should still bounce since that protects you from GG. And rather than melee range, just make it do more damage. Imo storm fist should disorient on crit hits and force barrier shouldn't need an exotic to activate on hit.
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Thx but it shouldnt. Defender is supposed to be a support class and at its current state it doesnt have these capabilities. Supressor bouncing needs to be timed PERFECTLY to counter supers because of the immediate activation of these abilities. This nade should be an ohshh nade. Besides a GG should kill you if it gets d jump
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Edited by gcw0068: 9/4/2015 5:24:30 AMWhen I use suppressors bouncing them around corners has saved me many fights, but I see both have pros and cons.
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The defender melee thing is happening in the patch
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Where have you seen that?
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Patch notes
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I'd love to see these patch notes
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Can you be more specific? I couldn't find it, and I'd be really interested to see what kinds of changes they have in store for existing subclasses.
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I'd like it if razor's edge could only damage the shield, and not move inside it. A suppressor for those who enter would be great. Except for the lunge of a blade dancer, assuming that'll no longer be a bug. The suppressor grenade in its current state just bounces past the enemies I find. Then if you send it too close, you end up getting suppressed as well... Maybe it's just more practice but I really dislike having to use them. For the rest I made a post below about it.
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I like this list.
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Bump!
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Yes please!!!