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Edited by feigny: 9/4/2015 12:44:26 AM
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I think if FoH also included a column of lightning for those blinkers above, able to avoid it would be cool. (similar to the stormcaller's initial ability as a perk). "Unstoppable" should also be passive and be a 100% damage reduction. For how instant it is and the risk taken in order to use it, it really should be 100% by default. You're running into melee range to begin with, no sense in being peanlized. In fact, replacing "Unstoppable" with being able to use 2 grenades would be great, and perhaps even combining juggernaut with shoulder charge could make it slightly more useful (even if that means a slight nerf to juggernaut). The FoH AoE should just be bigger in general. I haven't tested it, but especially with the 3 mini novabombs of voidwalkers, it covers more area. Seeing as it's easy for people to jump out of the way of an approaching titan, it'd be nice if the AoE was just bigger. And they need to speed up the 3rd person to first person aspect after using FoH. So many times when I'm getting up from FoH, I die anyway, due to people off in the distance as I try to recover (these people usually avoiding my super earlier anyway). The melee also just needs a change or something. When a titan is just above or below an enemy and close enough for a punch, sometimes what will happen is your titan will swing towards the hit box as though intended for a hit, but will miss and you hear the air swish sound. If they were on level ground, this punch would have hit... The punch in and of itself needs a guaranteed lunge. Not the hit or miss lunge we currently have. (the easiest way to test the varying degree and effectiveness of each melee is attacking a harpie, you'll notice the differences right away). And yeah for defenders, getting force barrier on hit would be a world of difference for them... More of a wish: I wish "death from above" was a bit more accurate and something that could be used on the ground level (sort of like a shoulder charge aspect). Another wish: Only allow blink for one class (such as blade dancers, no need to give it to two of them).
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  • I can agree with a good bit of this. Some thoughts and notes though. -FoH has a pretty high vertical hitbox. I've gotten killed so many times just barely at the edge of it when trying to jump because it's a column rather than a dome, so need to add that. Blinkers only get away because, well, Blink is bullshit. Really that simple. -The worst thing about Force Barrier vs Flame Shield is that Force Barrier [b][i]needs[/i][/b] the kills, but can't OHKO, but Flame Shield just needs a freakin' long range love tap, but [b][i]always[/i][/b] OHKOs at standard melee range. Whoever at thought that was a good idea at Bungie is a moron. I'm sorry. There's no excuse for this ass backwards logic. Worst of all is the Striker's flavor text says that up close a fist is better than any gun clearly stating their physical dominance on the battlefield, yet Warlocks [b]completely[/b] outclass their melee in every way (range, damage and general perks). Warlocks and Hunters both being able to blink is a part of the game's lore, so they can't just take it away from one class. It wouldn't make sense and everybody would lash out. That'd be a poor choice in every conceivable way.

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  • Yeah, seeing the blurb about Strikers saying "a fist is better than any gun" is almost an insult. xD People would expect a 1hko for sure... And yeah I suppose taking away one blink is a bit drastic. We'll see how the upcoming blink change will affect them though. It'll certainly make for some funny pvp videos in the future. I think it would have been cool if they did something for titans and sunbreakers though (since void for warlock and arc for hunters). Just a sort of balance to it, in and of itself. As for how it'd actually work... I haven't gotten that far xD

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  • Flame shield only OHKOs if you're in radience. Otherwise, I agree.

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  • Bump

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