EDIT: Please ignore the poll, I accidentally posted it unfinished and now I can't change it.
[quote]As to all those who don't believe that Titans are the worst, and are trying to refute me. I could spend a whole video talking about it, but almost every point you all bring up - the other classes either have it built-in, or an exotic that outclasses it. Bubblebro is priceless in PvE. But for PvP, Titans are just at a clear disadvantage. As a person who has used every class, and every subclass, and has most time put into a Titan this is the consensus I've come to.
Thankfully it looks like Sunbreaker is going to change things for Titans in PvP, but let's look at it realistically:
Slowest agility : Yes you can use the "triple" tap jump to speed around, but it's not intuitive to most and it's not always practical to run around doing it in PvP and in a gunfight, you don't have the same speed to strafe or even run away - not to mention blink is just a get out of jail free card. It's so easy to avoid supers, heavies etc with blink, but titans can't get away so even overall titan's k/d usually don't match up with the other classes.
It's the "TANKY" class : We're supposed to be the frontline, however even when we max our armor out we only have 1 more health than a hunter in PvP I believe, and are tied with Warlocks. The Ram alone gives Warlocks like 22 more health in PvP which is insane.
Melee : We're supposed to be the melee class, but it's a fact our melee is the worst. No range to it. Hunters are above it especially with blink strike glitch, and the warlock is just a mile ahead of them both. Yes we have shoulder charge, but as you can see it's pretty easy to counter if you know what you're up against and titans also have to usually prep for shoulder charge beforehand knowing when it'll be up after sprinting, and how long it'll be up.
Supers: The Fist of Havoc is situational, rarely nets several kills, and you almost feel punished for using it at times because it always seems like you need to save it for a cluster, which rarely seems to happen. Warlocks have the same thing in the form of Nova Bomb, which they can send from a safe distance. Hunters have a super that pretty much guarantees 2-4 kills every activation.
Exotics: Yes the Saint-14 is great... in PvE. It can help occasionally in PvP, but using bubblebro in PvP is already putting you at a disadvantage. Ruin Wings are bugged and only useful for PvE. Arma is great for two grenades which can help, but warlocks have that perk built into their subclass already. Pretty much any other exotic is completely niche, or just offers a perk that's already in your subclass. Feedback fences? It tickles the enemy, I've gotten 1 kill across my hours of playtime using it. PvP you just have nothing that really helps, and so I often use Inmost light just because it lets me take 2 skills for my super.
You can all sit here and argue on and on about it, but I can say without a doubt that Bungie is sitting on data that backs up exactly what I'm saying - especially PvP. I talked to Luke Smith and Mark about this while I was at bungie for hours on end. The Titans just don't have anything they really shine at, except for being the staple for most PvE encounters with the Bubble. They told me they're aware of it and are always looking at ways to fix it. So fingers crosses, but even Bungie knows Titans are a notch down from the others.
The bubble is near useless in PvP because it can't protect against supers, you can't use it as a reactive defense because everything bursts it. Anyway like I said I could go on and on and on about this because as someone who wants the Titans so badly to be really good, it hurts to realistically look at it and know that we're just not at the same tier with the current build. I'm not going to respond to the comments to this because it won't get us anywhere, you're always free to disagree.
/rant[/quote]
-Mr. Fruit
This comment can be found here:
https://www.youtube.com/watch?v=DrH5FmnCm8c
This is probably the best argument for class balancing I've seen in a long time. The video (Specifically the first round) shows the clear disadvantages that the Titan has in the melee department, even with shoulder charge. And in the round where they were all using an auto rifle, Mr. Fruit absolutely crushed Blue and Rhabby, so he's likely more skilled than them, but in the other rounds in this series it doesn't look like it because abilities were allowed in those rounds.
Other Thread with more evidence: https://www.bungie.net/en/Forum/Post/147725199/0/0
Statistics thread:
https://www.bungie.net/en/Forum/Post/151174823/0/0
Tell me if you agree or disagree, and if you do disagree please give a valid argument rather than "Fist of Havoc/Shoulder Charge/Lightning Grenades is/are OP" or at least give some form of evidence to prove it.
Thanks for Reading!
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As someone who has all 3 classes, Titans ARE the weakest, but not my much. They could use melee range similar to hunters, and defender could use a buff. But at the same time, they have a lot going for them, 1. Fist of Havoc, if you look at Destiny Tracker's information about supers, you see that Fist of Havoc is just below GG(not by much) and above Radiance in kills, you know why? You rarely ever get shut down using your super. The animation is extremely fast, and you can literally take a GG shot and live. There is no way Fist of Havoc isn't OP if it beats Radiance in kills, and is on par with GG, considering both of them are timed supers and not just an activation. Sure, you might not get a huge amount of multi-kills with it, but it is still basically unstoppable once you activate it. It is the strongest activation super, Destiny Tracker's numbers are there for you to look at. 2. Lightning grenades are the best grenade for area of denial, and grants you a huge amount of assists/kills if you use it right, mostly assists though, which do count for a lot in team play. Sure you can shoot them, but most people don't. Also, flashbang grenades are extremely underrated and under used, because lightning grenades, I guess. 3. Shoulder charge... Hear me out, with the nerfs coming to shotguns and the extremely small range they're going to have next patch, shoulder charge isn't going to be as bad as it is now, and if you rush in a straight line toward someone, in any situation, you're probably going to die, just don't do it. Use it as you come around corners and you'll have much better success. 4. Bubble could use a buff, but only if it generates no orbs in pvp, or gives less super energy per orb. All I have to say is if you've went up against bubble train team, you know what I'm talking about here. Maybe let it take a nova bomb and a few ticks of vortex, and 3 GG shots, and 3 razor edge hits. 5. Suppressor grenades remove supers, stop people from blinking, using grenades or even activating their super. They are extremely under used because most people see magnetic grenades and just assume the other grenades suck. A buff to their melee range, force barrier activating on hit instead of kill, and maybe a slight buff to Defender bubble would be great, but if they were to do more than that, they would be completely outrageous in PvP. Titans are not the "rush" class and people don't seem to understand that. I'm in no way saying Titans are "OP", but with a slight tweaking they can be on par with other classes, blink is getting nerfed, shotguns are getting nerfed. Just wait and see, they will be much better off in a different meta. The shotgun rush meta is what makes Hunters what they are right now, when people can't blink/shotgun, rush and hit you with a shotgun from 25 ft away with a one shot, Titans will be just as good as the other classes. But those t-rex arms could use a fix.