JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Lord Bird I: 9/4/2015 3:02:34 AM
322

Mr. Fruit's View on Titans and Class Balancing

Titans should be buffed (I am a Titan)

3864

Titans should be buffed (I am not a Titan)

2128

EDIT: Please ignore the poll, I accidentally posted it unfinished and now I can't change it. [quote]As to all those who don't believe that Titans are the worst, and are trying to refute me. I could spend a whole video talking about it, but almost every point you all bring up - the other classes either have it built-in, or an exotic that outclasses it. Bubblebro is priceless in PvE. But for PvP, Titans are just at a clear disadvantage. As a person who has used every class, and every subclass, and has most time put into a Titan this is the consensus I've come to. Thankfully it looks like Sunbreaker is going to change things for Titans in PvP, but let's look at it realistically: Slowest agility : Yes you can use the "triple" tap jump to speed around, but it's not intuitive to most and it's not always practical to run around doing it in PvP and in a gunfight, you don't have the same speed to strafe or even run away - not to mention blink is just a get out of jail free card. It's so easy to avoid supers, heavies etc with blink, but titans can't get away so even overall titan's k/d usually don't match up with the other classes. It's the "TANKY" class : We're supposed to be the frontline, however even when we max our armor out we only have 1 more health than a hunter in PvP I believe, and are tied with Warlocks. The Ram alone gives Warlocks like 22 more health in PvP which is insane. Melee : We're supposed to be the melee class, but it's a fact our melee is the worst. No range to it. Hunters are above it especially with blink strike glitch, and the warlock is just a mile ahead of them both. Yes we have shoulder charge, but as you can see it's pretty easy to counter if you know what you're up against and titans also have to usually prep for shoulder charge beforehand knowing when it'll be up after sprinting, and how long it'll be up. Supers: The Fist of Havoc is situational, rarely nets several kills, and you almost feel punished for using it at times because it always seems like you need to save it for a cluster, which rarely seems to happen. Warlocks have the same thing in the form of Nova Bomb, which they can send from a safe distance. Hunters have a super that pretty much guarantees 2-4 kills every activation. Exotics: Yes the Saint-14 is great... in PvE. It can help occasionally in PvP, but using bubblebro in PvP is already putting you at a disadvantage. Ruin Wings are bugged and only useful for PvE. Arma is great for two grenades which can help, but warlocks have that perk built into their subclass already. Pretty much any other exotic is completely niche, or just offers a perk that's already in your subclass. Feedback fences? It tickles the enemy, I've gotten 1 kill across my hours of playtime using it. PvP you just have nothing that really helps, and so I often use Inmost light just because it lets me take 2 skills for my super. You can all sit here and argue on and on about it, but I can say without a doubt that Bungie is sitting on data that backs up exactly what I'm saying - especially PvP. I talked to Luke Smith and Mark about this while I was at bungie for hours on end. The Titans just don't have anything they really shine at, except for being the staple for most PvE encounters with the Bubble. They told me they're aware of it and are always looking at ways to fix it. So fingers crosses, but even Bungie knows Titans are a notch down from the others. The bubble is near useless in PvP because it can't protect against supers, you can't use it as a reactive defense because everything bursts it. Anyway like I said I could go on and on and on about this because as someone who wants the Titans so badly to be really good, it hurts to realistically look at it and know that we're just not at the same tier with the current build. I'm not going to respond to the comments to this because it won't get us anywhere, you're always free to disagree. /rant[/quote] -Mr. Fruit This comment can be found here: https://www.youtube.com/watch?v=DrH5FmnCm8c This is probably the best argument for class balancing I've seen in a long time. The video (Specifically the first round) shows the clear disadvantages that the Titan has in the melee department, even with shoulder charge. And in the round where they were all using an auto rifle, Mr. Fruit absolutely crushed Blue and Rhabby, so he's likely more skilled than them, but in the other rounds in this series it doesn't look like it because abilities were allowed in those rounds. Other Thread with more evidence: https://www.bungie.net/en/Forum/Post/147725199/0/0 Statistics thread: https://www.bungie.net/en/Forum/Post/151174823/0/0 Tell me if you agree or disagree, and if you do disagree please give a valid argument rather than "Fist of Havoc/Shoulder Charge/Lightning Grenades is/are OP" or at least give some form of evidence to prove it. Thanks for Reading!

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • He has a few points I agree with, mainly on Health and Melee otherwise he's just QQ'ing. I actually feel like there's quite a bit of rebalancing that needs to be done, and let's not forget that there is a blink nerf of some sort incoming (thank God) so hopefully that'll help alongside the shotty nerfs and AR buffs to make aggressive blink play more tolerable. I don't mind that it's a thing, just that it's currently too easy and needs to have more of a risk to it. Back to the main topic though, he totally ignores (at least in the excerpts you posted) the fact that Titans have the best grenades in the game by far, and a very good exotic to support them in the form of the Armamentatirum (espeically when ARs are being brought back). All 3 striker grenades are amazing, and only the Defender's spike grenade is weak. Also shoulder tackle is still kinda silly particularly given the way it works while airborne and I'd honestly say it could stand a possible nerf quite frankly. I DO however agree that the regular melee for Titans is crap and needs major reworking. One of my biggest peeves with the Striker (and how they've handled the skill trees in general really) is that you can't simply run a melee oriented build and mostly ignore gun play if you're so inclined. IMO Storm Fist really ought to be a 1-hit kill. It's very short range and Strikers are supposed to be the melee kings, as emphasized by Fist of Havoc etc. I'd also like to see the damage from the feedback fence cranked up (not to an instant kill but definitely more of a punish). Force Barrier also really, really needs some buffing for PvP. I'd really like to see Bungie run with the notion of anyone dumb enough to get too close to a Titan without killing them should suffer consequences. Lastly as for their health, yeah Armor Recovery and Agility all need some adjusting. I play all 3 classes but still find that none of the stats really do a whole lot outside of strafe speed and taking a tiny bit of damage. It's absurd to me however, just how much punishment Warlocks can sponge with the Ram and/or Radiance active. They actually get more protection than Bladedancers do with Arcblade active (which by the way, hitboxes are still a bit wonky) even though both Hunters and Tittans (especially Tittans) can set themselves up to have higher base Armor ratings. The tool tip says Agility affects Jump height yet despite having the highest ratings in it Hunters by far continue to have the worst jumping ability and we shouldn't need the Boots of Eos to compensate for that. Please Bungie, look into the 3 main stats and how they function again especially in PvP - it'd be great if higher recovery for example meant your regen kicked in faster rather taking off maybe 1 second from the bar refilling to full once it starts (which is supposed to be warlock's "big" advantage). tl;dr not enough distinction between 3 the classes and various "builds" and new subclasses arne't going to change that. I also think the new titan class' viablility in PvP will be entirely depenedant on exotics which is sad (based on what we've seen)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon