I think the way to solve the melee problem should be:
Titans: smallest range, most damage (not OHKO)
Hunter: same as normal. Maybe fix blink strike, even tho I'm pretty sure the glitch is with backstab)
Warlock: greatest range, least damage. (I'm sorry, but their melee is literally a Shotgun ATM. Let them keep the range but reduce the damage to the point that it's maayyybbe a 3 hit KO?)
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