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Edited by autoson2000: 9/8/2015 2:31:31 AM
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[b]Mark of the Reflection[/b] [i]Mirrors placed in a small place make it seem larger...[/i] Exotic Titan Mark Exotic perk: The radius of your fist of havoc and ward of dawn is doubled. [b]Glass Bond[/b] [i]It is within mirrors that we often find our greatest wisdom...[/i] Exotic warlock bond Exotic perk: You can blink twice per jump. [b]Shards of Morning[/b] [i]Shattered glass glints beautifully in the dawn, don't you think?[/i] Exotic auto rifle (Titan only) Can only be equipped with the Mark of the reflection Kinetic damage 32 round mag Exotic perk choice (see bounty) A. When you are not in a Titan bubble, this weapon does arc damage, and killing enemies has a chance to instantly activate your super, using no energy B. When you are in a Titan bubble or have your super charged, this weapon does void damage and the bullets can pass through any wars of dawn. [b]Broken Glass[/b] [i]You get cut before you see it...[/i] Exotic hand cannon (Hunter only) Can only be equipped with Mirror Image cloak Kinetic damage 8 shot mag Perks: firefly, explosive rounds Exotic perk choice (you can switch, but have to earn each perk a different way as detailed in the exotic bounty below) A. When you are invisible, this weapon does arc damage, and only has one bullet in the magazine, which does 8x damage. B. When visible, this weapon does solar damage and killing an enemy with precision damage will turn you invisible for a short time. [b]Infinity Gaze[/b] [i]Ever looked into two parallel mirrors[/i] Exotic pulse rifle (warlock only) Can only be equipped with glass bond Kinetic damage 27 shot mag Exotic perk choice (see bounty) A. When your grenade and melee aren't charged, this weapon does solar damage and the angel of light perk is given B. When your melee and grenade are both charged, this weapon does void damage and on precision kills, enemies explode in a shrieker like burst that hunts enemies. Exotic Bounty: Slices in the Dark A strange distress call has come in from Pluto, directly to your ship, from a guardian thought long dead. 1. Fly to a unique mission on Pluto. You can bring a fire team of 3, but all must be different classes and all have the bounty. (You're going to want to have time for this, it's rather long, both the mission and the description.) upon landing on the icy, desolate landscape, you see a strange crystalline fortress. A guardian is lying by what appears to be the entrance. His ghost lies shattered next to him. He looks up at you, and whispers "Find the key, it is in your reflection(s). Stop the ritual." Then, he collapses, dead. Three keyholes are on the tune covered door. A large, shadowy boss appears, not of any race you know. His attacks consist of shooting bolts of silvery light, and every once and a while, a pulse of energy across the ground, killing any guardian on the ground as it passes under. Killing him is just shooting him. 2. Find the three strange mirrors scattered across the patrol maps, and shoot them until they shatter, dropping a key. (All three people must gather all three keys.) 3. After finding the keys, you must head back to Pluto, once again with a team of up to 3 who are different classes, have the bounty, and have all three keys. Landing, the door to the temple slides open. Thralls come pouring out, followed by knights and wizards. At the end, a major ogre comes out. After you kill it, your ghosts comment that it seems like they were running from something. Entering the temple, you spiral downwards, fighting more fleeing enemies of every race as you do so. Reaching the bottom, there is a circular silvery platform in the middle, surrounded by 7 raised stone platforms. Between them all is an endless pit. Standing on the large silver platform is the same shadowy being, now fully tangible and silver. It holds a massive axe in one hand, and a shield in the other. The fight commences. You can't jump to the silver platform he's on because he'll swat you out of the air. Jumping between the columns, you have to shoot his shield while dodging energy blasts shooting out of the shield. When it shatters, you can only damage him while on the middle platform, an must dodge his scything sword swipes. His shield will reform soon. Repeat until he is dead. A chest drops. Opening it, hunters receive mirror image and a broken hand cannon. Titans receive Mark of the reflection, and a broken auto rifle. Warlocks relieve Glass bond and a broken pulse rifle. 3. To activate the weapon, characters must spend 23 notes of light. 4. To unlock the 'a' perk, characters must not use their super, grenade, or melee super and kill 1000 enemies. Using an ability resets it. 5. To unlock the 'b' perk, characters must kill 500 enemies using only their heavy weapon, and class abilities.
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