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A detailed analysis of the worst update I have ever seen Part 1
2.0.0 - The one to prepare for Oryx. (You mean the one to castrate our old gear to make TTK gear seem more appealing?)
This update begins Destiny Year Two. It contains sweeping changes that will impact the way we all play. Prepare for the arrival of The Taken King. ("...Sweeping changes to the way we all play" not all of these sweeping changes are [b]good[/b])
Player Character
Character Level Cap raised to 34 for all players
Your Character Level will be grandfathered into your highest possible Light Level from all gear in your inventory and vault
Character Level Cap will be increased to 40 on 9/15 (requires The Taken King)
(So bungie here has basically confirmed that purchasing TTK is required to continue playing content that was already in the vanilla game I.E. NF and weekly heroic. That's right bungie is charging you $40 for [b]content you already paid for[/b].)
Character Level and Light are now separate stats
Light is now calculated by the average of the Attack and Defense scores of all your gear
Weapons, Ghosts, Class Items, and Artifacts now all contribute to Light
Grimoire Score has been moved from the Character Nameplate and now displays in the Character Screen
Attack Power values on weapons and gear have been renormalized in preparation for the Taken King
Year 1 Attack and Defense values caps have been renormalized for Year 2 (previously 365 Attack is now 170 Attack)
All Defense values are now on the same scale as Attack
Weapon damage numbers and combatants have been scaled against renormalized Attack and Defense values
Outgoing and Incoming damage has been changed to reflect new Light system
Ability Damage is directly computed from your Light Score
Player Health is directly computed from your Light Score
Weapon Damage is heavily weighted by both your Light score and the Attack value of the weapon
(The new handling of the level system and light is good, but many were under the impression that light would be gone for good, but now it seems to matter more than ever...)
Classes
General
Intellect, Strength, and Discipline now only change their effect in fixed tiers
Intellect, Strength, and Discipline stats now display their tier and the exact duration of the effect on the tooltip in the Character Screen
(Excellent, now we actually know how much benefit these stats give us. Bravo bungie)
Orb generation is now capped to a maximum of 8 orbs at once when wearing exotic armor items that increase orb spawning rates
Increased Recovery stat time at low end by 1 second and Reduced high end reduced timer by 2 seconds. These were re-normalized Recovery stat effects to make a more compelling character stats choice
Pulse Grenades secondary effect distance are now globally 8 meters (Thermal and Void: 7 -> 8 meters, Arc: 9 -> 8 meters). Detonation distance still unchanged at 7 meters
Pulse Grenade fuse times have been reduced
Thermal Pulse (Incendiary Grenade) base detonation and damage have been increased to unify stats with other Pulse Grenades
Fixed an issue where perks that grant additional super energy for grenade kills did not work correctly in the Crucible
(grenades are getting a much needed buff, bravo)
Titan
Defender
Line attacks (Fist of Havoc Shockwave and Arc Blade Razor’s Edge) can now no longer penetrate Ward of Dawn
(Bravo again, you are doing pretty well here bungie, so far at least)
Hunter
Gunslinger
Golden Gun Damage increased (350 -> 360) to ensure it consistently killed opponents in the Crucible
Bladedancer
Arc Blade can now generate up to 6 Orbs when geared with exotic armor that increase orb spawning rates
Blink movement ability activation delay increased by 0.07 seconds (0.26 seconds to 0.33 seconds)
Blink movement ability visuals now changed to better telegraphing direction: clearer activation FX and trail FX(
(Ah the dreaded blink nerf, now this issue seems to be controversial among guardians, but tell us bungie: does this nerf apply to all blink usage? or just hunters? How will this affect voidwalker warlocks?
Blink Strike now does Arc Damage
(Another good improvement, bravo)
Arc Bolt grenades (Thermal and Arc) damage reduced by 25% to 75 damage
Arc Bolt Range reduced by 11% to 8 meters
(I may be wrong, but wasn't arcbolt the worst grenade to begin with? As someone who mains a hunter I though it was the least effective of all our grenades, and now it is being nerfed even more? WTF?)
Flux Grenade tracking shape volume has been changed to reduce tracking aggressiveness
Warlock
General
Armor Bonus perk "Strength of the Ram" (found on exotic helmet, The Ram) has been reduced (5->3)
(People seemed to be about 50-50 on this issue but at least bungie has made some kind of response. Time will tell if this was for better or for worse)
Sunsinger
Fixed an issue where Sunsingers who self-resurrected from Fireborn were given a free orb upon respawn
Fireborn Sunsingers must now successfully kill to spawn orbs
Overall not so bad, for the first part, except for the NF issue and weird changes to hunter grenades. But lets see about the rest of update 2.0: [url]https://www.bungie.net/en/Forum/Post/152528488/0/0[/url]
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