A detailed analysis of the worst update I have ever seen part 3
Exotic/Legendary Weapons (oh no...)
Hard Light
Base Stability increased to 80
Hard Light projectiles now have increased bounce count
Hard Light projectiles are now not affected by Damage Falloff
Hard Light projectile FX updated so it is easier to track the projectile ricochets
(All good here)
Suros Regime
Stability reduced
Added a Range boost to the Focus Fire node on the Talent Grid
(All good here)
Necrochasm
Base Stability increased to 60
Magazine Size increased
Cursebringer perk will now always trigger on a precision kill
Cursebringer perk explosion radius increased and deals more damage
Rangefinder perk has been replaced by Zen Moment
(Excellent! almost makes the gun worth it now...)
The Last Word
Range reduced by 10
Base Stability reduced by 10
Accuracy while in hip fire is increased
Precision Damage aim assist while in hip fire is increased
Fixed an issue where damage bonuses while in hip fire was not applying correctly
(Hmm... as a TLW user I actually think this is ok, because it encourages you to use it like an actual hipfire quickdraw six-shooter. But why reduce base accuracy and base range? Why not just reduce those stats while ads?)
Thorn (Ho boy...)
Base Damage of Thorn DoT reduced by 1/3 for both PVE and PVP
Thorn DOT now stacks up to 5x over multiple shots
This is a net buff, but it is now spread over multiple shots to eliminates the PVP "2-shot walk away."
Thorn DoT damage now correctly reports as poison
(Good god, bungie why? [b]RANGE. RANGE WAS THE PROBLEM[/b], not mark of the devour-er. You didn't nerf the thorn's range... this is the worst. Just, wow.)
Hawkmoon
Luck in the Chamber and Holding Aces perks now have a stacking limit of 2. Only 2 of the bonus damage perks will ever stack, which should eliminate the Hawkmoon 1-hit PVP kill to an undamaged opponent
Holding Aces perk now increases magazine by 2 rounds
(as an xbox user I have no jurisdiction to judge hawkmoon, but all this seems ok.)
Icebreaker
Ammo Recharge time increased to 7 seconds between rounds (was 5 seconds)
(nerfing the gun to prevent camping, when bungie still won't fix bullet sponge bosses... BOO)
Gjallarhorn
Reduce damage of Wolfpack Rounds by roughly 1/3
(quite possibly the worst nerf of all, the hardest gun to get in the game... but the best one too, and now bungie nerfs it because of it's popularity among LFG sites, rather than put in In-game LFG/OMM. This is the death of our friend, our good luck charm, all because of this nerf that [b]NO ONE ASKED FOR.[/b] Gjallarhorn 2014-2015. Never forget.)
Black Hammer
White Nail perk now fills the magazine from your ammo reserves
(Another nerf that [b]NO ONE ASKED FOR. THIS AND IB WERE FINE BUNGIE.[/b])
No Land Beyond
Fixed an issue where there were overlap/parallax issues in Sights during aim-down-sights view
Base Handling increased
The Master perk has an increased base precision damage bonus scalar (2.6x -> 3x)
(all good here)
Lord of Wolves
Rally perk now grants +5 Recovery to allies in close proximity
(All good here)
Thunderlord
Arc detonation chance for Lightning Rounds kill increased to 50%
Magazine size increased to offset ammo stat changes
(All good here)
Vex Mythoclast
Projectile Speed increased to compensate for global Fusion Rifle changes
Stability increased to compensate for global Fusion Rifle changes
(all good here?)
Universal Remote
Base Range increased by +20
(awesome)
Monte Carlo
Stability increased to compensate for global Auto Rifle Changes
Fixed an issue where the Method perk did not only trigger when killing players or combatants. Can no longer trigger when "killing" destroyable objects
(again no idea, since I am on xbox, but this all seems good.)
Bad Juju
Stability increased to compensate for global Pulse Rifle changes
(All good here)
Red Death
Stability increased to compensate for global Pulse Rifle changes
Fixed an issue where Rate of Fire and Impact stats were displayed incorrectly. Stat values were not changed, UI display only
(All good here)
Plan C
Range increased to compensate for global Fusion Rifle changes
Stability increased to compensate for global Fusion Rifle changes
(all good here I guess...)
Exotic Armor
General
Many pieces of Exotic Armor now recolor when a Shader is applied (Good, I noticed that some exotics didn't work with some shaders.)
Titan
An Insurmountable Skullfort
Gain a second melee charge for Storm Fist and Sun Strike. (It doesn’t apply to Void melee yet—this is a bug I believe we have fixed in 2.0.1.)
Hunter
Spine of Young Ahamkara
Bonus to Tripmine grenade duration increased
Gain a second grenade charge for Tripmine grenade
Warlocks
Heart of Praxic Fire
Gain bonus Agility when Radiance is active
Well all of the armor changes seem fine but good lord the weapons... This is disgusting bungie. Stop it. Part 4: coming soon...
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