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9/12/2015 12:55:03 AM
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[b]Exile[/b] [i]Dredgens journey into the darkness was not instantaneous, but more like a disease, wearing down his conscience until there was nothing left... [/i] Exotic Hand Cannon [b]Aesthetics[/b] This weapon is Matt black or white depending on your choice of exotic perk (white by default) It is in the style of thorn but the handle is brand new (no ragged tape), and it glows red when chaining precision kills. [b]Stats[/b] Same base stats as Red Hand IX but higher range and reload with 11 bullets in the mag [b]Perk Column 0[/b] [b]No going back:[/b] Precision Kills with this weapon increase sprint speed and reload speed with this weapon for a short time. Solar Damage [b]Perk Column 1[/b] Field choke Smart drift control Aggressive ballistics [b]Perk Column 2[/b] Firefly [b]Perk Column 3[/b] High Caliber Rounds Flared Magwell Hammer Forged [b]Exotic Perk Selection[/b] You must infuse the gun with a thorn to unlock these perks (can be done at any point). [b]Path to Redemption:[/b] Chaining precision kills with this weapon enhance you next super, and speed up the recharge rate for it. 2 minute cooldown, 4 precision kills in 6 seconds for PVE and 2 Precision kills in 6 seconds for PVP. Voidwalker+Striker: Bigger radius and more damage. Defender: Slightly larger and you can shoot through it (just you). Gunslinger: Take slightly reduced damage when using golden gun, and increased damage. Bladedancer: Damage From slashes chains from enemy to enemy and Double damage from showstopper, razors edge, and when invisible. Sunsinger: further reductions to cool downs and gain two grenade and two melee charges while in super. [b]Path to Retribution[/b] Chaining Precision Kils with this weapon cause you to steal your victims abilities. 2 minute cooldown, 4 precision kills in 6 seconds for PVE and 2 Precision kills in 6 seconds for PVP. Depends on who you kill: Fallen: go invisible for 20 seconds Hive: Release a poisonous cloud around you which damages and slows enemies Vex: Gain a rotating shield that can be destroyed but blocks off bullet damage to you. Cabal: Release a swarm of tracking missiles that seek out tier 2 enemies or majors. Guardians: Steal a 1/4 of the super energy of anyone you kill for 15 seconds and reduced damage from abilities used by the class of your most recent victim for 30 seconds.[spoiler][/spoiler]
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