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#feedback

Edited by Unforgiven: 9/12/2015 2:36:59 AM
28

Bungie is Ninjaing Posts Again

Naughty .. Naughty Bungie... Why are you Ninjaing completely legitimate posts? Edit: Patch 2.0 Preview.

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  • Edited by Unforgiven: 9/12/2015 3:14:53 AM
    In case you think this video is lying Check this link: https://www.bungie.net/7_Destiny-Update---09082015/en/News/News?aid=13474 Weapons Read our detailed review of weapon change philosophies. Auto Rifles Base Damage increased across all archetypes Damage Falloff now starts closer to the player to emphasize its role as a close range weapon Base Stability reduced slightly. Landing consistent precision shots require more weapon control Damage done against AI combatants increased by 30% Pulse Rifles All Stable (low recoil) Pulse Rifles (i.e., Hopscotch Pilgrim) now use "Medium" Rate-of-Fire base stats "Medium" Pulse Rifle's Rate-of-Fire has slightly increased, but with base Damage reduced slightly (2.5%) PVP: Bursts-to-kill (all precision hits) is 2 or 3, depending on victim’s Armor stat [b] Magazine Size increased on all base stats[/b] Base Stability reduced slightly. Landing consistent precision shots require more weapon control Damage done against AI combatants increased by 25% Scout Rifles Base Damage increased slightly for "Medium" to "High" Rate-of-Fire Scout Rifles. Small adjustment, does not change shots-per-kill in PVP against another Guardian with full health [b] Magazine Size increased on all base stats[/b] Accuracy when firing from hip is reduced Damage done against AI combatants increased by 5% Hand Cannons Damage Falloff distance has been reduced to be closer to the player to limit long range lethality Accuracy while in Aim-Down-Sights reduced slightly, making long range snap-shooting less reliable Accuracy when firing from hip is reduced Magazine Size reduced on all base stat settings Base Optics (zoom) reduced so Aiming Down Sights grants more width (in favor for depth) Shotguns Shotgun precision damage scalar grants 10% bonus damage (Was 25%) Shot Package perk reduces the cone spread by 20% (was 50%) Rangefinder perk adds a 10% base Range increase on zoom (was 20) [b] Damage done against AI combatants reduced by 45% ( 2.25-> 1.15)[/b] Sniper Rifles Final Round perk now buffs precision damage, not base damage. This change only affects this perk when combined with Sniper Rifles Fusion Rifles Fusion Rifles now no longer get more accurate with each projectile fired Fusion Rifles that are slow charging, high impact now have a slightly lower base Range value, making it harder to max out range for these weapons Accuracy increased for low range Fusion Rifles; Accuracy reduced for high range Fusion Rifles Max Fusion Rifle projectile speed decreased slightly Damage done against AI combatants increased by 15% Sidearms Base Reload Speed increased Ammo Stats for Sidearms have been reduced to match other Secondaries, but still retain starting bonus ammo Rocket Launchers Blast Radius distance slightly increased Grenades and Horseshoes perk proximity detonation distance reduced to 1.3 meter (was 2 meters) Machine Guns Fixed an issue with all Dead Orbit Machine Guns where attached plasteel plate failed to animate properly on reloads Damage done against AI combatants increased by 5% Weapon Perks General [b] Reduced Damage bonuses and penalties granted from weapon barrel upgrades[/b] Overpenetration perk now only works on bipeds (no longer works on environment materials) Mulligan perk chance increased to 20%

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