In the preparation for TTK, Bungie partially resolved the crucible meta problem by nerfing thorn and last word. Good changes, indeed.
Yet, the meta still exists in an even worse form: shotguns. No, they shouldn't be removed or banned from any game modes. Instead, place simple restrictions such as no sliding and reduced/ no sprinting while a shotgun is held. Alternatively, these changes could only be applied to high-impact shotguns.
Well then, what would be the effects of these changes?
[b]Pros:[/b] No more slide shotgunning in crucible and shotgunning is now completely reliant on timing. Now that shotguns can no longer be abused, more secondaries become relevant and weapon loadout diversity ensues. Sliding is not a major part of PvE activities, so this change would go mostly unnoticed there.
[b]Cons:[/b] Shotgun spammers would have a harder time in crucible. May impact some negatively in faster paced end-game PvE activities.
Please leave feedback in comments. Maybe this'll become a thing.
-
Im not sure if you can see but that Update on shotguns has no effect. In pve i use shotguns and the enemies i go near usually get KO'd. From low to High. In pvp ive seen ppl still use Shotguns ignoring the update and still win. I dont see the difference much. I know AR got a huge buff ( feels like b4 ) Pulse ( meh ) snipers feel the same. Heavy received a huge buff and negativity. Reasons: Rockets feel diffent ( jelly is still there but feels like crap / instinct ) Machine guns - i love ( thunderlord is just awesome feels like the new jelly ) packs a punch on bosses and as you shoot enemies explode ( no abilty on that odd ).