My only negative from Destiny 2.0 is the inconsistent armor values of Year 1 Legendary Class Items. All Year 1 Legendary Class Items need to be at 160 defense (170 with Etheric Light), just like every other piece of Legendary from Year 1.
By giving Class items different armor values, you are forcing players to equip the one piece that has the highest value. This means that most players will be wearing the same piece of gear, taking away each guardians individuality.
I'm hoping this will be fixed (readjusted) , or that "transmogrification" is implemented sometime in the near future.
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Take a look at my solution: https://www.bungie.net/it/Forum/Post/189699169/0/0 :)
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I agree, a legendary mark should not have a defense value as low as a common mark For example: The [b]Mark of the Wall [/b](a common mark obtained from a class item engrams or from the cryptarch) has a defense value of [b]32[/b]. [b]Silimar's Iron Sash[/b] (a legendary mark that can only be obtained by playing Iron Banner and reaching level 3 or 4) has a defense value of [b]30[/b] Then there's the [b]Mark of the Dauntless[/b] (a legendary mark that can be obtained by decrypting a legendary engram or bought from the Vangaurd for 30 marks) has a defense value of [b]140[/b]. I feel that Silimar's Iron Sash should have a defense value as high, if not higher, than Mark of the Dauntless.