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Destiny

Discuss all things Destiny.
9/14/2015 10:57:31 PM
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What Oryx truly represents

Oryx, The Taken King. The titular bad guy of our next journey in Destiny. A character who has been mentioned in lore since we 1st woke the Hive. A character who now comes to avenge us killing his progeny Crota, who took our moon and slew thousands of Guardians. For the 1st time in Destiny, we actually experience the story from different perspectives. Ours as we prepare for and ultimately confront him, and his as he raises his dark army to assault our worlds. Oryx represents a shift in how the story of Destiny is told. A shift we saw small rumblings of with HoW with Skolas. We heard chatter from Skolas, but we didn't see the rise and fall of the "Kell of Kells" from his perspective. We chased him and his wolves across the inner solar systems, ultimately serving as executioner to Queen Mara's judge and Variks' jury. We know of Skolas' tale. We know how he came into power. We didn't experience it though. In Oryx, we see his siege of our solar system from beginning to end. And we witness his machinations and plans unfurl as he plots our ultimate destruction. Going forward in Destiny I hope we see decidedly more of this. Villains who are tangible. Villains we actually interact with. Even villains we don't or can't initially kill. Imagine if we defeated Skolas in the prison, only to have the ceiling of the Fallen arena rip open and the remaining wolves tractor beam him out. (As we know there are still wolves scattered across the galaxy). That would completely change the dynamic of the story, because we'd know Skolas would make a return in future content. We know the Vex control space and time within the VoG. Though we destroyed Atheon, imagine if we hadn't "killed" him? If after we exit the VoG, they simply pull a past version of Atheon into our timeline...then sent THAT Atheon into the future to become a newer, stronger Atheon. Interesting concepts, eh? My point being, as Bungie is going the direction of telling the story with the characters now...we know who the good guys are. The Vanguard leaders Commander Zavala, Cayde-6 and Ikora Rey, Eris Morn, The faction reps, Petra Venj, Variks (?), Queen Mara and Prince Uldren...and of course us "The Guardian". We need villains in Destiny. Singular antagonists who don't just come, raise hell and get killed by us...but characters who we defeat and they linger. The retreat to lick their wounds and come at us again at a later time...or in a future installment. Take Taniks for example. Murderer or Andal Brass, the former Hunter Vanguard and mentor of Cayde-6. He could have been made into a bitter blood rival for us, rather then a one shot opponent. He's a pirate for crying out loud!!! Responsible for House Winter's acquisition of Aksor from the prison. Bungie could have strung together far more encounters with Taniks before his ultimate end. The road not taken unfortunately. It does seem that Bungie is giving us more in year 2. Oryx is coming, and with his coming we get to experience it from his end as well as ours. This needs to happen more. With The Fallen (House Of Kings...the only house that we KNOW still has a Prime Servitor, Archon and Kell), The Vex and The Cabal. Titular villains need to emerge that will be long term antagonists rather then short term fodder. If they do that, Destiny will be even better then what they're hoping it will be...because they'll create villains we actually care to dislike. Villains with depth and personality that are more then just arbitrary end bosses just to be killed. They'll be rivals and antagonists that we have a parallel understanding of.

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