Weapon and item drop ratios, and the change of Armor upgrade materials?
So the first thing I would like to note is that I think the Weapon to Armor ratio when adventuring and whatever have you is ludicrous. I understand that your armor upgrades at a slightly slower rate than your weapons, but I have a hard time getting materials for upgrading my armor now considering that all armor upgrade materials have been standardized to one type of upgrade material. Which is a bit frustrating considering I have much more Weapon Parts than Armor Materials for upgrading, and that number is only growing while I struggle to get more Armor Materials... Again I understand that your weapons upgrade faster than your armor, but I wish there was more of a drop pool for armor as well, since it can be pretty hard to rack up the Armor Materials unless doing strikes and raids...
Ironically this also transitions into my second topic I would like to bring into question. Since all armor upgrade materials are now standardized, why were the "Beta" materials not updated to change with the new system? I really would not have a problem with the armor materials so much if that had happened, since pre-2.0 gave out a lot of armor upgrade materials, so I have a hefty amount of pre-2.0 armor upgrade materials... And yet I have no use for them. Go figure.
Thanks for taking the time to read my post, and replying.
Here is a topic about my open world and postgame ideals/problems:
https://www.bungie.net/en/Forum/Post/153548813/0/0
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