IN 2.0 they increased how much damage fall-off for autos it would take an effect on damage on ll autos (except hardlight) to make them "balanced" and make them a close quarter weapon
I do not have a probelm wiht that EXCEPT....
The slow and medium rate of fire auto rifle are screwed in this scenario due to the fact those aren't good in close quarters due to the RoF. An atheon epilogue will WIN 90% againt a suros regime even if the atheon is goign for body shoots and the suros for headshots
Here is my idea:
1. Buff slightly all autos, to make them a bit better in close, but the damage isnt too bad when range kicks in
2. Slow and Medium rate of fire autos have the damage fall-off as in 1.11
3. Focused fire makes the weapon have less damage fall-off
4. Make ALL autos as they were BEFORE in 1.11 (when they were still godd before the last update) but keep 2.0 changes like Hardlight no damage fall-off, nerchochars updates they did and all. Only take the damage range and stabilty before 1.11 and add it now in a hot-fix
Oh and do not even try what I see peole saying I am an autos fanboy and want them OP. I can use any auto, but I think they should all be balanced
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Autorifles were unbalanced pre 1.1.1.