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9/17/2015 5:55:05 PM
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I don't agree at all. It was part of the original game, then removed. Nothing at all fair about that. Plus the lack of disclosure.....you know, simple communication
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  • Nightfall, vendors, all that stuff is endgame activity. As DLCs come out, those activities then feature those DLCs because it's endgame. It's fluid. This has happened with literally every DLC before, so 1: you should have expected no different; 2: reread OPs post, it is spot on.

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  • Next DLC can be called ENDGAME...we really MEAN it this time!!!!

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  • You know what, you're totally correct. None of that was year1 content, nope it was ALL year2.....wrong, absolutely wrong. What if Destiny year2 wasn't made? Would all that being taken away from YOU be fair? Would you expect to pay extra to still be able to play these things? Nope, not a chance.....I can't argue with ignorance...so have a great day :)

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  • Bro, you're thinking about this wrong. I don't know how to be clearer. The nightfalls and stuff is not set in Year One, it follows endgame. Year Two is now endgame. You have not refuted any of my points, like that this has happened with every DLC, you just keep whining about how you were robbed. Seriously. Don't call me ignorant when you are so narrow sighted it isn't close to amusing.

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  • So tell me, what about the weekly update after the Beta makes you think that NF, weekly heroic and daily aren't part of the story. I quoted them, posted the game hype where they SAY, it's part of the game. Bro, you're grasping at straws. A nudge is the same as a wink to a blind man

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  • This is from the beta. A weekly rotation of very challenging Heroic Strikes (and the pinnacle Nightfall Strike) use high-level enemies and global modifiers to create challenges that require skill, gear, and sometimes creative character builds to beat. Modifiers are one of the ways we tweak content we’ve already built. The first modifier is called “Heroic.” Heroic leverages the more difficult version of the encounters, but the second modifier is where we really start to challenge players. Take a modifier like Arc Burn – which increases all damage dealt by Arc Damage by 300%. If you’re a Bladedancer Hunter, you’re about to be an even more destructive force, and everyone else in your Fireteam is going to be scrambling for Arc weapons. But, if the enemies you’re facing also use Arc weapons, they will cut through you like paper. We give a very similar treatment to the Daily Heroic Story Chapter, which are featured on a daily basis with bonus rewards.

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  • Destiny really begins at Level 20. Afterwards, each player’s power is displayed as their Light Level – this is the yellow number in their nameplate post-20 in the Tower. The way to increase that Level? Get better gear. Strikes and Crucible matches can award powerful gear and currencies which you’ll use to buy Legendary (purple) gear from the Tower. Players can choose to champion one of our three Factions (New Monarchy, Dead Orbit, or Future War Cult) in both cooperative and competitive activities. This allows them to rank up and purchase gear from a particular Faction. Which Faction you champion is related to what kind of build you’re focusing on. If you’re Warlock looking to focus on Discipline and Strength, you’ll be looking at the Dead Orbit Legendary Set and coveting it. If you’re looking for a great Legendary Hand Cannon you might champion the Vanguard, or maybe the Future War Cult, depending on which piece tempts you most. Additionally, post-Level 20, players will unlock the Heroic mode progressions for Daily Heroic Story Chapters and Weekly Heroic Strikes. For example, in the Weekly Heroic Strikes, there are three recommended Light Levels and the first one, 22, will feature two modifiers.

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