I completely agree. Although, imo, the Titan's original supers may not have been superduper offensive like the other supers, but they are still a force to be reckoned with in the right hands. It's not hard to lead your team to victory as a defender titan. And given the right circumstances, you could raze an entire enemy team with FoH if you know how to properly use it as it's intended.
But I am glad that they got this new super, they needed something thats much more actively offensive. But also imo, in the World of Supers, everything is right except for Sunbreaker. It's not OP by a whole freakin' bunch, but it's enough to dominate most anyone even if you're just a mediocre player. That's too much of a crutch that nobody else gets. Pund-for-pound, Sunbreaker, I think, is THE most deadly Super now and I really doubt it's actually on par with the other new supers. After all, we all know bungie isn't perfect and it's very possible that they -blam!-ed up something about it, or had it that way for testing and just forgot to change it back, or changed the wrong things about it.
Personally, I think it's bullshit that the first perks you unlock for it turn you into a deadly killing machine as long as you have half a brain to aim and button mash. It makes it too easy to use, and arced flight paths don't mean shit. Nothing else explodes on contact no matter what along with the fact that they get extra armor, and the blast radius of it's damage is retardedly huge compared to any other super. Not to mention, it's nearly inescapable. If a hammer-throwing Sunbreaker sees you, 8 out of 10 times, you're going to die, not the case with ANY other super.
It's an amazing sublclass and super, but as it stands, it outweighs all the others and thats screwing with the balance of it all. It only needs extremely small changes to it and it's perfectly in line with all the other supers.
Also, thank you for being mature and not spewing hate like a mindless troglodyte. Kudos.
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