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9/18/2015 8:40:51 AM
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There are game genres that Destiny borrows certain mechanics from, but Destiny as a game model itself is a new, unfamiliar beast altogether. People flip out when you say MMO, yet they don't hesitate to compare Destiny to other games that in reality are outside of the whatever-you-want-to-classify-Destiny-as-being genre. Because it is a "shared world shooter," they have to decide where to draw the line in the sand on what is available to anyone versus what's exclusive to those purchasing DLCs. But it's not all about cutting content. It's how you define content. Daily/weekly/nightfall have always been end game/highest current level cap activities. You just no longer meet the requirements. You made an assumption that they would create two different level req. versions of these activities to accommodate you. You were wrong. Streamlining playlists in favor of TTK also makes room for whatever future content they have planned for year two. Sure, it nudges player to buy new content in the process. But what that means for profit also ensures the longevity of Destiny and their "10 year plan," while catering toward the people financially supporting that longevity. What these posts don't acknowledge is that with any other game, an entirely new disc would've been sold after a year and all support and the majority of the player base would be gone. This usually leaves a far inferior online experience than the one that's maintained in Destiny by people purchasing the taken king, supporting continued development of the game while populating the vanilla game space as well. TL;DR: Your line of reasoning boils down to this: the guy at a busy restaurant who just orders a coffee, stays for hours on end and then wants to complain about getting second rate service.
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  • I bought the other expansion, so I am in no way like the guy sitting around for hours with a coffee. I also bought the collector's edition of the game, so I have paid more than most to play year one content. I don't expect anything for free, but I expect to be treated fairly as a paying customer. They could have done the very same thing they did with TDB and HoW, and then we wouldn't be having this issue. They are trying to force purchases using shady business tactics.

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  • Edited by ThoughtCrimb: 9/18/2015 11:15:10 AM
    Like I said, any other game would've absorbed just as much money if not more from you, and then completely dropped support for the game when the next disc sequel comes out a year later. Sure you could still access the same playlists, but matchmaking takes forever rendering the game pretty much unplayable once the majority of the fan base moves on to the sequel. By integrating all of this content into one seamless game experience, bungie's pulling off a huge balancing act and allowing you to benefit from TTK players still populating your online space that would in any other case be deserted for the most part. Why should people that have continued to support the title have to play the same content for a nightfall to accommodate those that aren't invested enough to purchase TTK? If they continued to compartmentalize level req./content types they'd be altering the structure of the game. An easy version of the nightfall. How would that work? To accomplish what you're wanting, they would basically have to break the game up into different versions to accommodate people that are no longer financially supporting them to take on such a task, while the people that do support them wouldn't benefit at all, also taking a work force away from focusing on fine tuning new content. I don't see why people are making such a fuss, when they don't hesitate to buy basically the same game over and over again from developers and all the dlc, and then act like this is absurd. You're experience benefits by what they've offered.

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