There are game genres that Destiny borrows certain mechanics from, but Destiny as a game model itself is a new, unfamiliar beast altogether. People flip out when you say MMO, yet they don't hesitate to compare Destiny to other games that in reality are outside of the whatever-you-want-to-classify-Destiny-as-being genre.
Because it is a "shared world shooter," they have to decide where to draw the line in the sand on what is available to anyone versus what's exclusive to those purchasing DLCs.
But it's not all about cutting content. It's how you define content.
Daily/weekly/nightfall have always been end game/highest current level cap activities. You just no longer meet the requirements.
You made an assumption that they would create two different level req. versions of these activities to accommodate you.
You were wrong.
Streamlining playlists in favor of TTK also makes room for whatever future content they have planned for year two. Sure, it nudges player to buy new content in the process. But what that means for profit also ensures the longevity of Destiny and their "10 year plan," while catering toward the people financially supporting that longevity.
What these posts don't acknowledge is that with any other game, an entirely new disc would've been sold after a year and all support and the majority of the player base would be gone. This usually leaves a far inferior online experience than the one that's maintained in Destiny by people purchasing the taken king, supporting continued development of the game while populating the vanilla game space as well.
TL;DR:
Your line of reasoning boils down to this: the guy at a busy restaurant who just orders a coffee, stays for hours on end and then wants to complain about getting second rate service.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
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