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originally posted in: Exotic Ideas
9/18/2015 2:49:39 PM
4
Gun-lets (perversion of gun and gauntlets) "For those who ran out of Tank shells, and want to still beat everything." This will be an exotic sidearm of all things, so it will go in the special slot. This was partially inspired by the famous quote from the Halo series "Tank beats everything!"(I believe it was Halo 3... it's been a while...) And a buddy of mine (who's name is, you guessed it, Tank). In terms of how it looks, this will be attached to your gauntlets and be a very small looking machine gun, in either dust or regular camo colors. It's damage type is solar. Perks: Chain Gun([Initial perk]This gun has a short wind up time but an insane rate of fire), Reserves Lost([Initial perk]This gun has no magazine so this can take ammo directly from your storage), Flash rounds(Every fifth bullet fired will light up and do explosive damage on the target, will also make a distinct trail so you can see where your bullets go), Punch Happy(Preforming a melee ability will cause gun to fire as well, giving more damage to attack[works poorly on ranged melees]), Cannon Fodder(Killing low level enemies or Minions of the Darkness will grant extra-damage to your next heavy projectile[This will only work on one rocket, will last 5 seconds upon firing first bullet from machine gun, will work on either three normal swings or one heavy swing from swords] Stacks up to 5x.) Advantages: Light and portable, Great for stacking damage for your heavy or using as a replacement for it, those who like melees will like this exotic, the destroyer of Cabal shields, Flash rounds are useful for extra damage on big targets, Disadvantages: The wind up time is similar to a low charge fusion rifle so that has to be taken into account, damage buff only works if you have heavy to begin with and buff will only last for 15 seconds after reaching either it's cap or you don't kill anything, this burns ammo quickly,
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