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#feedback

Edited by UndeadWaffle101: 9/21/2015 2:47:34 PM
0

A few texture bugs

Some of these have been here ever since the game came out, some have come with the first expansion and others have come with the most recent DLC drop (The taken King). I will list a few graphics bugs that I'd like to see fixed. Most of which are small but it's the little things that count. Starting off this list we have the robots in the tower and the reef. This bug has been here since the start of destiny and I'm surprised it hasn't been pointed out or fixed yet. This doesn't effect all of them, only some with the back handle on their heads like the bounty not or the crucible weapons bot. The textures glitch out on each other since it is a small skeleton kinda like how the cape for the hunter goes inside of each other but that's just something that cannot be fixed. This on the other hand can be. If that handle was a bit more bolded then the textures wouldn't collide with each other causing a seizure between two textures. Second, we have another very small bug that came with the release of the dark below. Funny thing is, this bug has nothing to do with that DLC. On the warlock's right side robe cloth for the voidfang vestments, the golden trimming seems to scoop into the robe. I don't know if it's suppose to be like that but it wasn't when destiny first came out. It seems like the textures were stretched a bit too much to the left for that one side. I have no clue how this happened but it did. Third, the new PS4 exclusive taken King armor (the Azoth Bend to be exact). Sure it looks nice but when you're wearing the legs and look down in your first person, AH! WHERE ARE MY FEET?! The legs are there since they're just reused textures and they're already in the game but since the feet or boots part are new, there is no first person for them. It looks like you're walking on peg legs. Fourth, not sure if this is a bug or not but when you're in the tower, I understand that there is an option to display your helmets or not but when you inspect players or yourself and you or they have that option on, you can see your guardians head. Before the taken King, regardless if you had that option on or off, you saw your guardians helmet when inspecting which I for one preferred. Maybe make a third option where 'guardians helmet is off in safe zones but always on when inspected'. Like how it used to be I guess. Fifth, the SUROS Regime, everyone's baby. Have you ever noticed that the left hand holding the barrel of the gun looks a bit odd? Wait a little longer for your guardian to adjust their hand and you'll notice that they're breaking their wrist! I'm not sure if this is the same for the year two version but if Bungie used the same model then it probably is. This has been in the game since the very beginning and it's one big reason I can't use that gun. Sixth, the Omolon sniper rifles. Skinny and compact isn't always the best route. For these suckers, when you reload, you'll notice that your guardian is hugging the air with his left hand fingers. This technique is usually used in first person shooters when the gun is stationary and your character does not flip it over when reloading, but since the reload animations for snipers in Destiny isn't like that, you can see this half fast modeling bug. I'm not sure if this is for all Omolon guns but this is the one that stood out the most for me. Seventh, the Häkke sniper rifles (again with the snipers Bungie?). With their long barrels, the guardian looks like he's stretching his arm out way too much. I know it's to make the model hold it correctly but just looks way too unnatural. To be honest, this one isn't that bad but it would be nice to see it touched up a bit, make it look more natural if you know what I mean. And last but not least, assault rifles. That little ammo counter that shows up right under the sights of the gun flickers when you fly or glide as a Titan or Warlock. Not sure if it's suppose to be because when you fly, it takes up energy or if it's a bug for the player model moving in unnature ways but this has been here since the very beginning. Again, another texture bug I don't mind, just wanted to point it out. Bonus! Audio bugs. In this new update for the taken King, with Noland bot and all, there has been a lot of unplayed audio cues when in the tower. From footstep sounds to actually dialog from important NPC's like Eris Morn just won't play. The subtitles still show up but the words are not coming out of their mouth! A few of these sounds are: sprint sound (wind), jump sounds, footstep sounds (on grass, cement, etc.) and dialogue lines from NPC. This is big bug and I'm sure it was going to get fixed without the inclusion of this list. Other then all this, Destiny is a beautiful game. You can use almost any screenshot from this game as a wallpaper! I hope Bungie was able to read my bugs list and can improve on these small things. Like I said, it's the little things that count. Thanks for reading and I hope to see these bugs gone sooner or later!

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