English is not my native language, but I will try to express my thoughts as good as possible.I enjoyed Destiny. I am a fan of Destiny and liked all activities. For sure the game had some slight issues. But which game has no issues? I stayed, I grinded, I enjoyed grinding and looting following the video game lottery model introduced to us with the RNG. Yes I was quite addicted with this and I have no problem to admit it at all. Hell, I am an adult, and I could have played all my money in Casino if I wanted. But I preferred Destiny. No complaints for the game lottery feature: I am an adult and it was my choice to play with it.
Level designers: Excellent work. You had me looking and looking with admiration all planets and the design for hours without shooting anything. The imagination and talent you put there is unbelievable. I am sure that moon, mars etc do not look so good in reality :D
Shooting mechanics/AI: Flawless and very addictive. Obviously this helped all of us in staying loyal to the game and keep grinding and grinding.The absolute pleasure for me was to try a new weapon, upgrade it and try new gameplay which matches the weapon characteristics: this was more addictive than the RNG itself for me, and this is what kept me playing and playing. The different style of each weapon always gave a fresh air in the gameplay as it made us to use different approach in missions. This provided a new experience to all of us even if you knew that you had to beat Archon Priest for the Nth time.
Bungie developers and designers got it right, and thanks for providing such an addictive game that I fully enjoyed it with my friends. Technically the game is excellent. Period.
My complaint has to do with the upper management/marketing department. These people make the choices in such way in order to minimize investment and maximize profit. This is understandable. But this time I feel that they overdid it.They started removing activities that they SOLD with the original game and DLCs;name it weekly, nightfall, the whole currency system etc. What we all experience here is that we had activities available for a predefined period of time - which ends with the next DLC delivery. This smells like a rental to me.But this is not correct, when I clicked to get the expansions, the label said BUY, not RENT, not SUBSCRIBE for XXX months.This is where some Bungie executives got it wrong. They made us believe that we are BUYING the expansion which means we OWN these activities, to play ANYTIME in our game station.
But how wrong we were! In reality, we had rented these activities until next expansion hit the store. Actually, the sale practice follows the Cloud model, and more particularly the 'Software As A Service' : You pay to rent the activities for a period of time.
Make no mistake: I am not bitching for the money: I have no objection to give the 40$ provided the fact that you satisfy two main requests:
a) you say BUY, and it means that I actually OWN it.
By saying ownership I mean that I can play it whenever I want , AS LONG AS SERVERS ARE UP AND RUNNING. I want to be able to play it in 2016, as I am able to play even today the F117 I bought back in 1991, or Wolfenstein from 2001.
I like revisits of old games, and no company had prohibited me from playing them. until Destiny…We should be able to participate in all PURCHASED activities until Bungie servers are destroyed by Oryx himself.
b) the provided content is worth the 40$.
I will not talk much about b) here. Some people are covered with the new content and buy; some are not. This is a personal choice. Again, for b) case and from what I have seen this expansion should be worth 20$. But this is a different topic that has minor importance. Minor importance, because the company has the right to define the price it desires. Players are free to make their choice.
I focus only on a) which is more important as some of us feel cheated with our investments. With money that we have already payed to them.
So Bungie next time, please put the indication 'RENT' for the activities found in your DLCs and not the indication 'BUY/PURCHASE’. From your Eula, which you are utilizing it to its full extend it seems that we do not actually OWN anything for sure.
Translating BUY to RENT indirectly by using the Eula is not considered fair play from your side. All EULAs from all companies say such things. But no company has ever used these conditions in order to persuade customers into buying subsequent expansions. This is unacceptable.
In the same manner, I imagine the Video Club could follow the same strategy. It would state that I BUY the movie for $2. I purchase the movie, and leave the store happily. Then one day, they phone me and inform you that EULA of Video Club states that they have right to restrict the viewing of the movie. They decided that I can only use it for 2 days; So pay for the extra days! How does it sound to you? Is it fair enough?
What you should have done? You know better than us how you should have done this.
Examples:
1. Leave currency active for Y1 players, so that they can continue buying Y1 objects. Name the currency whatever you want. Also converting all my marks to commendations was a cheap move. Just let us the ability of earning legendary marks, but provide the capability of buying only Y1 staff. I think this is fair. But you wanted to destroy the whole economy mechanism of the game for Y1 players. That was the final objective? Wasn’t it?
2. maintain the 34 level nightfalls, as they are, providing loot from Y1 loot table. Whenever they desire to get their hands on Y2 loot they will have to buy TTK and participate in L40 nightfalls.
3. The same with weeklies.
4. the same with strikes. Only L20 strikes for L34 players? Seriously? Come on! LOL.
5. Crucible is an exceptional case here.
Why didn’t you keep control and clash active for ALL players( TTK and non TTK) as separate activities from each other? I saw what you did there.
These activities are not level restricted. So these players (PvP fanatics) are not interested in buying TTK. They are not interested in armor and weapon upgrades. ‘Houston we ve got a problem’ said the executive in Bungie and hit hard his hand to the table making all subordinates have yellow faces. Thanks to the smartass subordinate sitting on the first chair that gave the solution. You had to push even these people to move to TTK. So what you did there?
You mixed clash and control so that people that prefer to play strictly one mode will be annoyed and have to buy the TTK. Right? So by buying TTK players have the exclusive access to a particular PvP mode- clash , control etc, and when these people slowly move there and abandon the classic mode, the number of remaining players of classic 6V6 is drastically reduced to the point that they experience great delays in matchmaking. So indirectly, by deteriorating the quality of service for the non TTK owners, you push them to buy TTK. Bravo, well done! This is some serious marketing strategy. If I had studied marketing, I would take notes right now I give you my word.
Regarding the ‘bug’ in which legacy strikes do not provide rewards? Oh man, this was the icing of the cake. I laughed a lot about this.I can imagine this proposal from the some smart manager there in your company, speaking in sales voice to the team of strategic management of the TTK:
‘we have to push TTK sales, for a period of XXX we deactivate the rewards from legacy strikes…players will feel the hunger for the rewards, hitting them hard. We will name it as a bug. Players will wait in lust to get the patch but eventually they will be tired of waiting and go and buy TTK in order to get the rewards from the perfectly working TTK strikes’
Applause from everybody… I am sure that this man is now the employee of the month and is proudly wearing the STAG helmet given as a gift for his smart contribution.
Remember Dear Sales/Marketing Management of Bungie that not only Crota, but even the most devoted fan can be enraged and when you enrage fans, there is no sword in any galaxy that can calm them down.
There will be no Taken King, and consequently no Taken Wallet for you. To put it more directly:
You destroy our activities/loot from year 1 by rendering it obsolete/removed ?
Then there is no choice but to deprive you from your loot (Number of expansions X 40$) found in my wallet. Yeap, you will get only green engrams from me.
Destiny was a great experience and I enjoyed it while it lasted.
I had completed my moments of triumphs, but now, even this is completely destroyed.
On 15/9 my chest count was reset. But I do not care as now a new quest spawned in moments of triumph that is marked also not completed! It reads: ‘BEAT MARKETING and SALES STRATEGIC DEPARTMENT’.Hell, even Skolas was a piece of cake comparing to this enemy! I quit! Emblem is lost forever in the dark corners of Executive Sales&Marketing Office.
The ‘ethic’ rule should be that old players can keep doing all activities purchased with TDB and HOW. When you mean that you offer a new EXPANSION, do you mean that it partially expands by REDUCING the content of the previous expansion?
Perhaps Bungie executives will take into consideration the voice from all people that express some complaints and have some people in these positions either replaced or have them redesign their strategy of sales with one archaic common rule in their minds: respect the customer. Until then, this guardian is down. And from what I read in forums these days, many guardians are down. I salute all of you. You showed some character with your decisions.
-
Edited by Rmtrx: 9/25/2015 10:34:02 AMan excellent post from Saigudbai at: [url]https://www.bungie.net/el/Forum/Post/155998710/0/0[/url] he posts a link from John Hopson who is the head of User Research at Bungie and has been the lead researcher for a wide variety of games An interesting article from Hopson at: [url]http://www.gamasutra.com/view/feature/131494/behavioral_game_design.php[/url] A part from this article gives some validity to my theory on why they stopped providing rewards in strikes for non TTK users: [quote]Secondly, there is the question of what happens when you stop providing a reward, which is referred to as "extinction." Say the player is happily slaying the dragon every time it appears, but after a certain number of kills it no longer appears. What will the player do? ..... As a general rule, extinction involves a lot of frustration and anger on the part of the subject.[/quote] In our case, he will go directly to the honey: click on TTK purchase. Very nice article.