This is not original artwork created by myself. I just photoshoped/edited 2 pictures from the internet to create this picture.
[b]If anyone would want to attempt to recreate this photo that would be awesome!!![/b]
[b]TAKEN FROM VEX GRIMOIRE:[/b]
The Vex are architects of ancient and complex structures thought to be buried within every celestial body. Linked by a network unlike any on Earth, they operate in unison, directed by a single unfathomable purpose.
We understand the Vex as a network of thoughts, unified and vast. But not all Vex are the same. The Hezen Corrective is one example of a Vex subtype, set apart from other Vex by distinct behaviors and objectives.Swarming across the Ishtar Sink, these Vex aggressively seek out and attack the Fallen House of Winter, perform inscrutable operations around shining Confluxes, and even show interest in the Golden Age ruins left by the Ishtar Collective.
The bulk of our contact with Vex forces on Venus has involved the Corrective. Those scholars willing to risk their reputations speculating about the Vex often assert that the Corrective is an agent of change, designed to solve problems and remake the world in a form suitable to the Vex. Others contend that Corrective is simply a strategic distraction - meant to draw attention away from the actions of the Hezen Protective.
The mysterious Hezen Protective is the second major Vex behavioral unit on Venus. Concentrated around the legendary Vault of Glass and the Endless Steps, the site of a massive Vex gate and the access point to the towering Citadel, the Protective's behavior seems very defensive.
But leading Cryptarchs and experienced Guardians warn that it would be a fatal mistake to think of the Vex as a conventional military occupying an area. Vex behavior is always a process, active and purposeful. The Protective is clearly engaged in a colossal project, but as with much Vex behavior, it's unclear whether their ultimate purpose is even comprehensible to us. The Protective may be reacting to an event that has yet to occur, or working towards a goal that - to us - is already historical fact.
[b]TAKEN FROM MERCURY GRIMOIRE[/b]
Legends say that Mercury was once a garden world. Now its surface, baked in the Sun's glare, is honeycombed with forgotten Vex structures. No life stirs here. Not anymore.
One face is blistered, the other plunged into a brutal chill. Is this how it's always been?
You remember hot oceans, nourishing atmosphere. But something transpired, kicked what was wet and fertile into space, stealing away everything of value. Or perhaps what thrived here for a day or for ten million years decided to leave, peeling its wet organics off the bones.
Executor Hideo:
There was no one there when we arrived.
We approached peacefully and kept our weapons holstered. The sights we saw... Executor, Mercury is a beautiful place, and forbidding. On descent we mapped sprawling patterns of Vex light, an entire metropolis of unknown purpose. The Spires strobe with lightning. A mist of burnt rock or some other effluvia blows across landscape cut into circuits the size of cities. There is an atmosphere, as in all post-Traveler records. The Vex have not disposed of it.
From the surface the Sun is too large and too dim. Perhaps it is the influence of the Vex constructs distorting the image. Perhaps Mercury is in many places at once. We stood for some time staring into the solar fire. I hold myself responsible for the delay.
The site we were invited to is clearly a Cult of Osiris camp. We found stores of Glimmer, equipment, and books. A grounded ship of conventional design rests unguarded. The architecture is clearly, self-evidently Vex, but it has been ornamented extensively with fabrics and ritual objects of unknown provenance.
I became convinced during the inspection that we were being watched. We ordered our Ghosts to stay close. One of my Fireteam suggested we search for connections to the Trinary Star cultists, but if they exist we couldn't see them.
We inspected the carvings and trinkets left by the Osiris cultists. All of us began to depart from ordinary experience. My Exo teammate described the sense that she was buried beneath an enormous, operating mass— locked up in a tiny crevasse at the bottom of a labyrinth or mechanism. My Awoken teammate felt an ongoing sense of deja vu: her actions were precessed by an infinite echo, an anticipation of all her choices. She became volatile and erratic. She insisted that we were surrounded.
I remember a low ringing sound and a sense of numb filth, like gravel rubbed into a wound. I experienced a sense of immanence, as if I was bleeding into the world around me. It was uncomfortable and profoundly alienating. I perceived all my actions as determined and inevitable.
My Ghost commented that the Traveler had made something of this world, and then Vex had eaten that something.
We gathered the treasure left for us and departed as quickly as we could.
This concludes my report. May it bring some advantage to our cause.
[u][b]Tomb Of The Hezen Lords[/b][/u]
The 4th raid could continue on from the Vault of Glass and would take place at the "Tomb Of The Hezen Lords." You and your raid team would make your way into the pyramid to uncover the secrets of the Hezen Lords. The location of this raid would take place on the planet Mercury, which seems to be the homeworld of the Vex.
Important message from the tower guardians. We have reports from Mars that the Cabal have activated an ancient Vex Gate leading to a place called the "Tomb Of The Hezen Lords." Gather intel on Mars from the Cabal outposts scattered across the planet to learn more about this location and what waits inside. [b](This could be done thru story missions & strikes)[/b]
Once you are thru the gate you come to an ancient location on Mercury where the Cabal have begun excavating and exploring the Ancient Vex architecture. However when you arrive you notice that the Cabal outposts have been abandoned. Locate the ""TombOf The Hezen Lords" and find out what secrets await inside. [b](Start of the Raid)[/b]
The overall theme and story to this raid would be to create a "Casual Loop" or time paradox.
[url]https://en.wikipedia.org/wiki/Causal_loop[/url]
I think it would be cool to have the Raid center around the Lore of Osiris and why he dissapeared. Make it a self-fulfilling propehecy.
This is just a concept so please leave feedback and ill add it in. Please like and upvote this post to keep it trending!
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Bump this is great