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Edited by index: 9/27/2015 7:58:20 PM
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Short Explanation of Why the Taken King is a Failure - BUNGIE READ AND FIX

[b]Short Explanation of Why the Taken King is a Failure - BUNGIE READ AND FIX[/b] All of our efforts, grind and luck for a whole year wasted, as our old gear is not upgrade-able. Raid gear, Trials gear, POE gear, even exotics... all trashed. The new light system is horrible, making the game more grindy and meticulous, eliminating customization whatsoever. The infusion system was added as a band aid afterthought, but punishes you by reducing your light level by 20% and eating up your marks, glimmer and materials. The new raid is worse than VOG and TDB combined, and twice as long. Rather than requiring skill, its just a huge test of patience. Trials of Osiris is currently gone, and still no private match support or in game ranking. Rosters are still a mess, not organized by alphabet, and clan roster is still nonexistant. The Taken King - TaKing Away your Gear, and giving you 5000% more grind and nerfs. RIP Gally, Icebreaker, and new Black Spindle [spoiler][b]Moderator edit:[/b]This thread has been moved to #Feedback so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, [url=https://www.bungie.net/en/Profile/254/218625]Index,[/url] for further clarification about why this topic was moved.[/spoiler]

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  • Old Gear "trashed": Why don't you use the new gear? Just a thought. Most of it is pretty good. I understand 100% why Bungie wants to prevent people constantly using the same stuff, especially when they've clearly displayed that they want elemental primaries to be exclusive to hard-mode King's Fall - if there even are any. Why bother making new gear and perks when people cling to the most powerful items they already have? Very few people used anything but Fatebringer for Arc Burn for the entirety of Year 1. EXTREMELY few people used anything but Gjallarhorn for... anything remotely challenging in Year 1. That was a problem that shouldn't persist for another year. Light System is Horrible: No it isn't. It's the most rewarding system since launch. Infusing, while expensive, allows you to keep the gear YOU want throughout all activities. Ascension was just a case of "Have Etheric Light? Enjoy the level cap!"; there was absolutely no depth to that system. If you don't want to lose the 20% Light, don't infuse the highest gear straight away. Simple as that. Work it up slowly. New Raid is Worse: That's your opinion. I'm not even gonna bother to counter this. Trials "Gone": It's coming back early next year. I don't know the specifics, but I can think of a few logical reasons, mainly light balancing and weapon balancing, that may have them feeling apprehensive about rolling it out immediately. I admit that I want private matches, but it's... non-essential. Rosters are wholly unimportant. If playing the game and being made to actually break your routine once every year is a "grind" to you, stop playing. It helps when you play for fun, rather than select bits of virtual code.

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