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Edited by Legend of Jordy: 7/2/2016 12:43:57 AM
181

Plague of Darkness | Fourth Subclass

Enforcer | Blood Titan

1174

Pathfinder | Poison Hunter

975

Cryomancer | Frost Warlock

1258

[i](8) Last edited 5:15 pm, 9/28/15[/i] [u]Attention[/u] [b]Tell me what changes you would like to see on the linked thread below![/b] https://www.bungie.net/en/Forum/Post/157547717/0/0 _____ [i][b][Note][/b][/i] I've noticed a lot of feedback I've been getting are requesting modifications to these subclasses, I read the comments, expect changes soon. More importantly vote on the linked thread above on what you want changed. _____ [b]New Element Types[/b][spoiler][b]Blood |[/b] [u]Dark-Light[/u][quote][i]+Weak vs Blood +Resistant vs Solar[/i][/quote] [b]Poison |[/b] [u]Dark-Light[/u][quote][i]+Weak vs Poison +Resistant vs Void[/i][/quote] [b]Frost |[/b] [u]Dark-Light[/u][quote][i]+Weak vs Frost +Resistant vs Arc[/i][/quote] [/spoiler]_____ [b][u]Enforcer[/u] |[/b] [u]Blood Titan[/u] [i]"Gather the strength of the Darkness, turn its power against your enemies."[/i][quote][b]Primary Abilities[/b] [spoiler][b]Aegis of Might[/b] [i](Super Ability)[/i] Equip a durable shield made of Blood Light to protect yourself against enemy attacks. [i](The user wields a shield which drains super energy faster when guarding with (LT). Weapons may not fire while guarding. First-person effect, drain-cast Super.)[/i] [quote][b]Mirror Shield[/b] Aegis of Might reflects projectiles off of its surface while guarding. _____ [b]Safeguard[/b] Expands Aegis of Might's guard aura, providing cover for following teammates. _____ [b]Deployable Cover[/b] Aegis of Might guards when (B) is toggled, allowing (LT) to aim down the weapon sights when crouching.[/quote] [b]Execute[/b] [i](Melee Ability)[/i] Killing an enemy with this melee attack activates a Berserk effect which grants greater damage resistance when activated at low health. [i](Only activates on kill. Each Berserk modifier will have a greater effect when a successful Execute triggers at low health.)[/i][quote][b]Rampage[/b] Melee kills while Berserk is active increases melee attack strength. Stacks up to 3 times. _____ [b]Fortification[/b] Slowly generate overshield while Berserk remains active. _____ [b]Adrenaline Rush[/b] Increases target acquisition and weapon handling while Berserk is active.[/quote] [b]Lift[/b] [i](Jump Ability)[/i] Jump and then press (A) again while in the air to activate Lift.[quote][b]Increased Height[/b] Upgrades Lift to carry you higher. _____ [b]Increased Control[/b] Upgrades Lift for better directional control while in the air. _____ [b]Blink[/b] A short distance teleport which replaces Lift.[/quote][/spoiler][b]Secondary Abilities[/b] [spoiler][i](Grenade Abilities)[/i] [quote][b]Homing Grenade[/b] A seeking grenade that aggressively tracks its target mid flight. _____ [b]Sentry Turret[/b] A short ranged turret which deploys shortly after impact, attacking enemies in proximity until duration ends or destroyed. _____ [b]Remote Explosive[/b] An explosive grenade that attaches to surfaces and detonates on a second trigger.[/quote] [i](Column 6 Abilities)[/i] [quote][b]Royal Bloodline[/b] Dying while Aegis of Might is active will refund unused super energy. _____ [b]Vengeance[/b] Increases the duration of Berserk when you are the last surviving member of your fireteam. _____ [b]Grenade Launcher[/b] Grenades are shot out from an attachment instead of being thrown, causing grenades to travel with less drop.[/quote] [i](Column 8 Abilities)[/i] [quote][b]Combat Engineer[/b] Destroying enemy grenades disarms its explosion and refunds grenade energy. _____ [b]Fight or Flight[/b] The Berserk effect has a chance to activate itself when at critical health. _____ [b]Dragoon[/b] Holding still for a short time during Aegis of Might reduces consumption of super energy.[/quote][/spoiler][/quote] [b][u]Pathfinder[/u] |[/b] [u]Poison Hunter[/u] [i]"Learn the ways of the Darkness, use it to exploit your enemy's weakness."[/i][quote][b]Primary Abilities[/b] [spoiler][b]Beast Summon[/b] [i](Super Ability)[/i] Call out a beast forged in Poison Light to devour the opposition in swift succession. [i](The summoned beast will automatically pursue and attack nearby enemies when cast. When enemies are absent, the beast will follow its caster. Instant cast super, lasts 10 seconds unless destroyed.)[/i] [quote][b]Huntsman[/b] Kills made by your beast reduce Grenade and Melee cooldowns. _____ [b]Twin Creature[/b] Beast Summon spawns two weaker companions instead of one. _____ [b]Leader of the Pack[/b] Melee attacking a distanced target or location while your companion is active directs the beast to the set marker. [i](Uses throwing knife animation without the knife when activated at a distance, pointing the beast to a location.)[/i][/quote] [b]Lacerate[/b] [i](Melee Ability)[/i] A melee attack which causes weak but lasting lingering damage. [i](The Lingering effect ends prematurely if the target becomes healed.)[/i] [quote][b]Crippling Poison[/b] Enemies infected through Lacerate deal reduced damage. _____ [b]Parasite[/b] Lacerate's lingering damage heals the user a portion of the damage dealt. _____ [b]The Reaper[/b] Killing an enemy with Lacerate provides a layer of overshield.[/quote] [b]Double Jump[/b] [i](Jump Ability)[/i] Jump a second time after leaving the ground. [quote][b]Better Control[/b] Upgrades Double Jump for better directional control while in the air. _____ [b]Higher Jump[/b] Upgrades Double Jump for even greater height. _____ [b]Wall Run[/b] A distanced travel across walls and surfaces which replaces Double Jump.[/quote][/spoiler][b]Secondary Abilities[/b] [spoiler][i](Grenade Abilities)[/i] [quote][b]Cluster Grenade[/b] A handful of small grenades that detonates shortly after impact, dealing damage in a wide area. _____ [b]Toxin Grenade[/b] A sticky grenade that causes lingering damage from its explosion. _____ [b]Boomerang Grenade[/b] An explosive grenade that attempts to return to its sender for retrieval if no contact occurs.[/quote] [i](Column 6 Abilities)[/i] [quote][b]Man's Best Friend[/b] Increases the life span of the companion spawned by Beast Summon. _____ [b]Deadly Venom[/b] Increases the duration of lingering effects caused by your abilities. _____ [b]Falconer[/b] Beast Summon calls out an airborne companion instead of a grounded companion.[/quote] [i](Column 8 Abilities)[/i] [quote][b]Cheat Death[/b] Beast Summon ends prematurely if you take fatal damage, granting a brief moment of immunity. _____ [b]Wandering Plague[/b] Lingering damage created by your abilities may spread target to target on direct proximity. _____ [b]Hysteria[/b] Lacerate causes its target to have trouble distinguishing friend from foe while enable friendly fire. [/quote][/spoiler][/quote] [b][u]Cryomancer[/u] |[/b] [u]Frost Warlock[/u] [i]"Seek the knowledge of the Darkness, learn from it that you may resist your enemies."[/i][quote][b]Primary Abilities[/b] [spoiler][b]Arctic Totem[/b] [i](Super Ability)[/i] Rise a spire of Frost Light from the ground, regenerating the health of nearby teammates at a slow, consistent rate. [i](Lasts for 15 seconds or once destroyed. Third Person Effect, Instant cast super.)[/i] [quote][b]Gravestone[/b] Arctic Totem acts as a respawn point for when you are killed, destroying the spire in the process. _____ [b]Blizzard[/b] Enemies in Arctic Totem's area of effect take continuous damage. _____ [b]Supply Pylon[/b] Arctic Totem generates primary ammunition and has a chance to produce secondary and heavy ammo.[/quote] [b]Freeze[/b] [i](Melee Ability)[/i] A devastating melee attack that leaves its target with a Chilled effect which slows movement. [i](Freeze's Chilled effect lasts around 4 seconds.)[/i][quote][b]Stasis[/b] Hitting an enemy with Freeze slows the targets weapon speed. _____ [b]Cryo Ammo[/b] Killing an enemy with Freeze increases weapon damage for a short time. _____ [b]Winter's Grasp[/b] Freeze can be cast on distanced targets, yanking them back to your location.[/quote] [b]Glide[/b] [i](Jump Ability)[/i] Jump and then press (A) again while in the air to activate Glide.[quote][b]Focused Control[/b] Upgrades Glide for better directional control while in the air. _____ [b]Focused Burst[/b] Upgrades Glide to provide an initial boost of speed. _____ [b]Jaunt[/b] A sudden burst of momentum towards the direction the user faces which replaces Glide.[/quote][/spoiler][b]Secondary Abilities[/b] [spoiler][i](Grenade Abilities)[/i] [quote][b]Hailstorm Grenade[/b] A grenade that attaches to surfaces and erupts into a vertical spire of projectiles. ______ [b]Iceberg Grenade[/b] An explosive grenade that detonates when enemies are in close proximity. ______ [b]Tidal Grenade[/b] An explosive grenade that continuously emits a horizontal pulse of energy after impact.[/quote] [i](Column 6 Abilities)[/i] [quote][b]Iron from Ice[/b] Hitting a teammate with Freeze provides the ally with an overshield and consumes a melee charge. _____ [b]Ritual Sacrifice[/b] Enemies killed inside Arctic Totem's radius generate Orbs. _____ [b]Liquid Nitrogen[/b] All your grenades cause the effected targets to become Chilled.[/quote] [i](Column 8 Abilities)[/i] [quote][b]Whiteout[/b] Enemies who receive the Chilled effect have a chance to become disoriented. _____ [b]Excursion[/b] Press (B) after sprinting for a short time to jaunt forward on a bridge of ice, damaging all enemies in your trajectory. _____ [b]Resurrection Field[/b] Arctic Totem revives deceased teammates in its radius when spawned.[/quote][/spoiler][/quote] [i]Posted 9/27/15[/i]

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  • Hunter-shade Creates shadow clones that attack enemies for 50% damage and last until that are killed. Melee and grenades have life drain abilities energy color is black with red outline Jump is a teleport and jumps with the super active teleport you a longer distance. Clones look just like you but have a darker tone to their gear and are npc. They follow you but they can't be given orders. Summon 3 and increase to 5 with an upgrade. Melee ability has the hunter grab a nearby enemy and siphon out health and super energy with higher ammo drops. Grenades siphon health from larger groups at a reduced rate.

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  • Really amazing ideas, but I would say the frost warlock is a little bit underwhelming. It's just a regen totem, i would have liked to see something more offensive or a stronger thing than just a totem

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    • Bump

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    • [quote]blink[/quote] [quote]titan[/quote] No

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    • Edited by bnuuy: 9/29/2015 3:30:19 AM
      Neat stuff except Titan blink. Stop that.

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      • Might as well just add death knights as a playable class too and let them start at lvl 55

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      • I think a fourth would ruin the game

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      • blink is too pure give them a tactical roll

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        • Love the blood and frost ideas (not sure blood would fit with destiny though). Poison is too close to Void/Nightstalker though.

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          • Frost is too similar to arc. I'd say Warlocks should have blood-magic abilities. Hunters should have poision abilities. Titans should have earth-like/rock abilities.

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            • But I thought Avatar was finished?

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            • Was interested until I saw blink in the Titan subclass, then stopped reading. Doesn't follow the lore.

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              • I think those sound really cool and want to put out my idea for new subclasses (but without the awesome format sadly, great job on that btw. With the indents and such). Scorch (dark red, image is the burn mark of a crater. Scorch damage bullets are bullets so hot they release a nova of heat on impact scorching there target. The blast of heat stops enemies from regening for 4 seconds. To be clear though not a DoT) Venom (dark green, image is two fangs, venom damage bullets are poisonous and mark enemies simular but slightly worse then the nightstalker keen scout ability) Divine (yellowy gold, image is a halo or lighting bolt can't decide. Divine damage has a low chance to ''blind'' enemies. Higher chance in pve.) **blind makes pve enemies move slower and be less accurate and lowers pvp enemies gun speed and jump height) Surviver Hunter (venom damage) ''Out in the wild some times all you can do is just surive.'' Super: Predator Mode Increased resistence to all damage types including kinetic, weapons handel better, melee attack speed is increased, increased grenade throw distance, increased aim assist and reduced flinch and increased movement speed. modifiers Devourer: precision damage deals a DoT that can stack with grenades and can stack within itself infinitely. In the tree tops: you get blink and can blink 4 times in a row Shadow Wars: Kills while in predator mode grant invisibility Grenades Amp grenade: an explosive grenade simular to the incendiary grenade but with no DoT and instead increases damage dealt to enemies damaged with the grenade Plague grenade: a beefed up nightstalker smoke grenade with envenomed Suppression grenade: the defender titans suppression grenade Melee Ensnare: a melee that functions like a lasoo that can pull enemies in wards or throw them to the side. Enemies can't jump while ensnared. Ensnare only lasts a few seconds. You can throw enemies off the map or against walls with ensnare. modifiers Tarzan: ensnare has increased range, attack speed and duration but a slower cool-down Resourceful: grenade and super kills grant melee energy Deadly: Ensnare nows deals throwing knife level damage (with a precision multiplier) Jump Double Jump Hardened: increased damage resistance mid air Better control Tripple Jump Passive Tier 1 The Stalk: don't show up on radar when sprinting or in the air Relentless: grenades track enemies Survivors Creed: Precision kills increase armour for a short time Passive Tier 2 Last Resort: kills below 40% health start health regeneration Tricks and Bombs: Grenade and melee hits give an overshield Animal Instinct: Predator Mode lasts much longer when activated below 80% health or with enemies near

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              • Not sure if this is a Destiny idea, or just a ripoff of the Death Knight...

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                • Didn't know destiny [i]evolved[/i] into Pokemon.

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                  • Frost as a subclass? Hell no.

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                  • Bump This is awesome

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                  • Bump

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                  • Bump for later?

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                    • What why do you want a new subclass? We just got 3 new subclasses

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                      • Reply for later please

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                        • Then you we would need to have 6 subclasses for each class to have one of each new element

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                          • This is really good especially the titan

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                          • Bump id love to read this later I'm at work.

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                          • The titan one is Overpowered... I'm just gonna save the salty hunters sometime and demand that the unreleased Enforcer Blood Titan be nerfed prior to conception and end this soon to be hunter hissyfit before it starts.

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                            • Super creative stuff!

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