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#feedback

Edited by Malphisto: 10/3/2015 2:41:52 AM
229

INNOVATION vs. OBSOLESCENCE... (The Big One)

Since the very beginning of Destiny, player feedback from both sides of the fence has always had the same intended goal behind it. To improve and expand the experience. To stretch the realm of possibility and test the limits of human creativity. [b]FOR THIS WAS THE HOPE WE ALL WANTED TO BELIEVE IN![/b] The endless potential of what we all saw back in 2013. However, Bungie... Such has not been the case, has it? This post has been in the making for several months now, and each time I keep going back and amending it. Contemplating it. Reflecting upon my own thoughts. And now here I present to you the fruit of my labor... Currently, as has been the continued trend for this game, Destiny has followed a mentality of obsolescence: rendering previous content or features obsolete in favor of new replacements. [b]-Weapons (Year 1 Legendary / Exotic, Replaced with Year 2 Weapons) -Armor (Year 1 Legendary / Exotic, Replaced with Year 2 Armor) -Raids (Vault of Glass / Crota's End, Replaced with King's Fall) -Events (Hive Sword Bearers / Wolf Packs, Replaced with The Taken) -PvE Arena (Prison of Elders, Replaced with Court of Oryx)[/b] It is [b]NOT A QUESTION[/b] of whether or not the Year 2 replacements are better by comparison, but rather the act of manually engineering the previous content to have its value removed in order to promote continued progression that is [b]FORCED[/b] upon the community instead of allowing it to be freely chosen. Much in the same way that the paywalls imposed upon non-TTK buyers is an attempt in itself to strong arm people into paying for something just so they can continue doing the things that were previously available to them. (Even back when the last two DLCs didn't do this) Planned Obsolescence does absolutely nothing for anyone. It doesn't promote time investment. It doesn't encourage people to spend money on the product. It doesn't advocate MORE CONTENT because its essentially keeping the same amount of content that was originally there to begin with. The Taken King is thought to be an improvement, and yet its only $20 less than [i]Vanilla Destiny[/i] which gave us... [b]-The Tower (Social Hub) -Old Russia, Earth (Open World Area) -Sea of Storms, Moon (Open World Area) -Ishtar Sink, Venus (Open World Area) -Meridian Bay, Mars (Open World Area) -22 Story Missions -6 Strikes -1 Raid (Vault of Glass) -11 Crucible Maps -6 PvP Game Modes (Skirmish, Clash, Rumble, Control, Combined Arms and Salvage)[/b] Ignoring the travesty that was Dark Below and the now pointless House of Wolves DLC, both of which total the cost of the new expansion? Let us now compare what The Taken King is offering... [b]-New Subclass -The Dreadnought (Open World Area, [i]Court of Oryx[/i] replaces Public Events for this location) -8 [i]"[u]STORY[/u]"[/i] Missions -4 Strikes -1 Raid (King's Fall) -8 Crucible Maps -2 PvP Game Modes (Rift and Mayhem)[/b] Now, I won't get into another discussion about my thoughts regarding TTK. That isn't the point of this post. Pricing and all the other stuff aside. [i]You would think this is an actual injection of more content for Destiny.[/i] However, the big problem here is that with TTK, you are also [b]LOSING CONTENT[/b] as well because it no longer has any value. So after getting all that out of the way... [b]INNOVATION IS THE ANSWER.[/b] Think about it. What REALLY made anyone even the slightest bit interested in TTK to begin with? Obviously wasn't the lackluster amount of content, to be sure. No, of course not. Its the innovations that are presented with it. [b]-Ghost Scanning -Triggered Events -Quest System -New Abilities (Subclasses) -New Weapon Type (Swords) -Better Level Design (Less Horde Modes, More Action)[/b] Innovation should always be your only concern and point of focus. Everything should have relevancy. If you want to create a game that can stand the test of time and grow into a beloved franchise like what you had with Halo, it is only possible if you continue to evolve. [b]GEAR MODIFICATION:[/b] https://www.youtube.com/watch?v=gdAWcizd1WY Concerning the matter of Year 1 Legendary and Exotic Gear being left behind. This decision not only rendered a large chunk of content worthless, it also invalidated the amount of time players invested into getting them. Destiny centers largely around grinding activities over and over to acquire more powerful loot. As such, all loot should serve a purpose and maintain a sense of value. There are plenty of ways to go about doing this. One such method is to implement a Gear Modification as another option to simply dismantling. In doing so, weapons can be broken down into actual distinctive parts. (Barrel, Muzzle, Grip, Clip, Sight, etc.) From here, you can likewise work this concept into a couple methods. "[i][u]Weapon Customization[/u][/i]"- Combining these parts together to create unique weapons personalized in both appearance, attributes and perks to suit each player's style. "[i][u]Weapon Crafting[/u][/i]"- Combining various weapons together to create new ones that can ONLY BE ACQUIRED through crafting. [b]-Fatebringer (Year 1) + Word of Crota (Year 1) = Dawn Caller (Crafted ONLY Year 2 Legendary Hand Cannon) -Dawn Caller (Year 2) + Evangeline (Year 3 Hand Cannon) = Death Penalty (Crafted ONLY Year 3 Legendary Hand Cannon) -Fatebringer (Year 1) + Remorse (Year 3 Raid Hand Cannon) = THE DEVIL YOU WANT (Crafted ONLY Year 4 Legendary Hand Cannon)[/b] Notice the natural progression without sacrificing relevancy? This same system can also be used for Armor as well. [b]UNRESTRICTED INFUSION:[/b] https://www.bungie.net/en/Forum/Post/150515526/0/0 Myself and others have made this point plenty of times and will continue to do so until we actually see something done about it. I won't get into the full argument here and instead simply refer you to this link for more details. Basically, it boils down to the fact that many folks love their old weapons and armor for various reasons and Infusion is really just a wasted opportunity as is. [b]#INFUSIONFORALL[/b] [b]ELIMINATING LIGHT LEVEL:[/b] Its really just holding the game back at this point. It obviously didn't change, your character level is now just basically your "Equip Level" while Light itself still works the exact same way of determining your overall offense and defense during combat. The whole thing needs to be scraped and the Level System entirely re-evaluated. And it goes without saying that requiring players to purchase DLC in order to keep raising their level is going to drive more people away from the game, not actually encourage them to stick around. I figured that was just common sense, really. [b]NEW WEAPONS:[/b] The notion of rendering older weapons obsolete to "make room" for new ones is really just an old hat and flawed notion that some developers just can't seem to wrap their minds around. In an interview, DeeJ makes mention that there would be a "Year 2 equivalent for Fatebringer" which means you're knowingly getting rid of older weapons JUST to make new replacements. Again, this is a textbook case of planned obsolescence. Instead of making how many different versions to replace a single weapon, wouldn't it make more sense if you just KEEP that original weapon and instead focus on designing NEW TYPES of weapons? You've already done it twice now with Sidearms and Swords. Not only does this expand player variety but also opens up the door to endless possibilities. [b]-SMG -GNL (Grenade Launcher) -Laser Cannon (Similar to the Spartan Laser from Halo) -Energy Bow (Longbows that release Charged Arrows) -Tower Shield (Similar to the Cabal Shields) -MORE MELEE WEAPONS... (Axes, Claws, Whips, etc. Each of these weapons have their own characteristics and uses)[/b] Anyways, I could easily go on and on with all manner of ideas. You are only limited by your own imagination. New PvP Game Modes. CLAN ONLY ACTIVITIES AND CONTENT. Overhauling Year 1 Content. Adding NEW VERSIONS of previous Endgame Content with new rewards. SPACE/AERIAL COMBAT. Sparrow Racing. Player Trading. Player Housing. OPENING UP THE CITY FOR EXPLORATION. More Social Features. New Mechanics. (Zero Gravity Environments for "[i]Unreal Tournament[/i]" style fighting: https://www.youtube.com/watch?v=DhTtPYo1tww ) [b]INNOVATION BEATS OBSOLESCENCE ALWAYS. PERIOD.[/b]

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  • Edited by NovelPegasus072: 9/28/2015 4:28:41 PM
    The game should keep expanding and diversifying while keep old content meaningful or providing and outlet to make old content useful for current game aka introduce new content into old content and make old content be useful for current present time This makes past grinding rewarding still and gives a huge variety to new players as well as old 1. Etheric light Lets players choose wether or not they want to ascend or infuse old gear to new standards 2. Old missions and raids Introduce new level modifiers for current max lvls and for this lvls provide new rewards relevant to new content In this case VOG LVL40 with vog styled sword,sidearm,ghost(vex skin)with perhaps some new armor CROTA LVL 40 Crota styled sword,sidearm,ghost(black with the 3 green eyes) with perhaps some new armor Basically the same for HOW 3. Also don't take away the wolves and blades maybe make them happen a little less but keep them in game and present more of them For instance maybe have roaming cabal troops Or Radom hive drop ships Just some quick ideas that would definitely make me pick up new dlc Making all my year 1 content obsolete and irrelevant has made me decide I don't want to continue if everything I get will be made obsolete later Yes people should try out the new stuff but let that be the players choice and not have the choice forced upon them Guardian out pass on that revive to the next one ghost

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