The sunbreaker just needs less health or my other suggestion is to reduce the aoe of the hammer. I've been killed by numerous misses. I've never successfully dodged a hammer yet. You can pretty much get out of the way of anything else. I've also been killed by hammers hitting tempted probably a good 30 feet away. Once it wa through a -blam!-ing wall.
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Getting killed through a wall is crap, that shouldn't happen and i am sure no one with sense would argue that. If you reduce the damage reduction (which is supposed to be the same as a bladedancer) would you buff agility or just nerf that so you can pick them off instantly? You can kill a sunbreaker with 7 to 8 shots with a scout rifle which is on par with ark blade in my experience. I think the community needs to adapt a strategy, because nerfing HoS generally is just not a solution. It is a knee jerk reaction to a new thing that is killing people briefly during a match. I am not hating here, just trying to have a conversation.
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It should be balanced to be a one shit head shot woth a sniper. Like every other roaming super is.
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Edited by Blix: 10/1/2015 1:06:03 AMIt is a one shot with higher impact rifles if they are running max armour. If you want to run lower impact then head and then body and they are done. Splash damage on the hammer i didn't feel was an issue, it certainly isn't like a nova bomb so i would be willing to say it could be toned down if it is really an issue.
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Try dodging a hammer yourself. It's almost impossible. They also can home in on targets, if the perk is taken.
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Blade dancer has no where near the survivability of sunbreaker.