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10/1/2015 11:58:54 AM
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I love it when people that have no idea what it is like to operate a business or manage a program/project make these comments. Yes, it sucks that year 1 raids are essentially worthless now but there were [u]A LOT[/u] of bad design decisions that they effectively wiped out with the year 2 release (like elemental primaries that locked the majority of the community into using those weapons only and always). The game's better for it, they just need to reimagine the use of year 1 content (mostly raids as trials came with us into year 2).
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  • Edited by Malphisto: 10/1/2015 12:08:04 PM
    1: Why do you assume I have no idea about such things? 2: You are essentially agreeing with everything that I said in my post.

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  • 1: The way you drafted your ideas is extremely ideological and likely outside of the ability of Bungie to readily implement. Those without PM experience often talk like you "they should have done it this way" even though it's usually impractical and often affected by a great many factors that are beyond your knowledge. 2: I'm only agreeing with a small aspect of your post (i.e., it sucks that the previous content is completely obsolete). Most of the ideas you posted would be very kludgy and difficult to implement, especially with the limitations of last generation consoles being included in the implementation. They had trouble giving us more vault space, do you really think the game can support breaking unique weapons down into specific parts that you can Mac Gyver into your own Frankenstein gun?

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  • 1: So you are making an assumption. You don't actually [i]KNOW[/i] any of that to be a certainty. This just sounds more like you're attempting to troll instead. 2: Curious. Do you have any actual knowledge or experience regarding the technological aspects of this subject? Take notice, unlike you I am not wording my response in a way that just assumes your level of involvement. That aside, you are disagreeing with the ideas on the grounds that you find them to be personally impossible to implement. You have nothing to say for the ideas themselves? Any particular reason why you would be against the concepts specifically?

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  • Edited by Twotall: 10/2/2015 11:11:17 AM
    1: No troll here, just observations based on the wording you used throughout the post. I deal with customers every day that talk like you without actually understanding the process it takes to do things. 2: Yes, I am a Program/Project Manager for software efforts by trade and formal education. My education also covered the game industry and game development but was focused on software engineering management. A breakdown of my agreement/disagreement: The story is a lot better than it was, all the expansions have been laid out the way they are because we are in an evolving world with Destiny where the new game content denotes new events in the chronological order of the game. Weapon customization, this would be a huge lift and have impact on the entire game based on last gen systems and how they have it currently designed. Though there have been games with this extensive type of crafting system developed on the Xbox 360 (Elderscrolls III: Morrowind back in 2002), that game started out being designed like that. Another comparison could be Borderlands developed for last gen system with its 'bazillion' guns but that was also started out being designed like that but you couldnt craft things it was more of a Diablo based loot system. Destiny is some sad middle ground where the loot is random but not very diverse. Perhaps they could achieve this in year three if they did another redesign of the game (TTK was essentially a redesign while they attempted to keep the core aspects of the game so it wasnt from the ground up which would be the only way to truly design a software change of this magnitude) Weapon crafting is a good idea where you take old staples that are locked at lower attack values and build it into something larger/better. This would be easily implemented in the game because they already have the reforge built into the game (not enabled for TTK items) and the new quest system would lend themselves to this being an easy change. THOUGH you have to understand the design decision to discard all elemental primaries as creating them in the first place was a flawed decision as only the raid/Trials weapons had elements but it totally threw off the designer's vision for PvE content (burns, shielded foes). Unrestricted infusion-if they did this they would have to perm change the elemental primaries to kinetic to fit their design plan. Eliminate LL-this would be pointless. Light Level doesn't actually decide anything about how much dmg you do/take it's simply a summation of your gear level (or more accurately how good your current gear is), where your character level decides the scope of gear quality that you can equip. Every game has this (but don't usually show you anything past DPS/Defense/Attack value) and there are very few design paths you can take to get around this. I'm guessing Bungie just didnt want to give up on the concept of Light effecting your character's power so they made it how it currently is (rather than deciding your character level) Your blurb about New Weapons-part of this was bad, complaining about the obsolete weapons. Basically Bungie made a bunch of poor design decisions and didnt have the most balanced weapons (Fel Winter's, E Spear, elemental primaries, etc...). This was the easiest way to deal with their baggage from year one. The other part about creating new weapon types, that's a good idea and they have started this with side arms (whats the point of these? They all have the same stats) and swords.

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  • [quote]1: No troll here, just observations based on the wording you used throughout the post. I deal with customers every day that talk like you without actually understanding the process it takes to do things.[/quote] I used to have customers too who used to make generalized accusations without much basis. I think you'd find I have far more knowledge than you might think, bud. [quote]2: Yes, I am a Program/Project Manager for software efforts by trade and formal education. My education also covered the game industry and game development but was focused on software engineering management.[/quote] Spiffy. So basically you work in HR. How does that translate over to knowledge in technology? [quote]The story is a lot better than it was,[/quote] Where in my post did I mention whether or not the story was better? I ask this because I'm trying to figure out why you're mentioning it. (On a side note, don't even get me started on that subject. I've already been quite explicit about it in my TTK Review XD ) [quote]all the expansions have been laid out the way they are because we are in an evolving world with Destiny where the new game content denotes new events in the chronological order of the game.[/quote] Any game that builds onto itself with expansions does this. Though if we're talking in terms of public events, then as a writer I could easily justify things like the Hive Sword Bearers and Wolf Packs still being in the game. That's easy as pie. [quote]Weapon customization, this would be a huge lift and have impact on the entire game based on last gen systems and how they have it currently designed. Though there have been games with this extensive type of crafting system developed on the Xbox 360 (Elderscrolls III: Morrowind back in 2002), that game started out being designed like that. Another comparison could be Borderlands developed for last gen system with its 'bazillion' guns but that was also started out being designed like that but you couldnt craft things it was more of a Diablo based loot system. Destiny is some sad middle ground where the loot is random but not very diverse. Perhaps they could achieve this in year three if they did another redesign of the game (TTK was essentially a redesign while they attempted to keep the core aspects of the game so it wasnt from the ground up which would be the only way to truly design a software change of this magnitude)[/quote] Destiny was originally being designed for the PS3. Says so in the contract, actually. It was ported to Next Gen Consoles to serve as the flagship IP for Sony to help drive PS4 sales. [quote]Weapon crafting is a good idea where you take old staples that are locked at lower attack values and build it into something larger/better. This would be easily implemented in the game because they already have the reforge built into the game (not enabled for TTK items) and the new quest system would lend themselves to this being an easy change.[/quote] I was about to say...lol I was more curious as to what you thought about this particular idea I mentioned because I really can't see anyone actually being against it. [quote]THOUGH you have to understand the design decision to discard all elemental primaries as creating them in the first place was a flawed decision as only the raid/Trials weapons had elements but it totally threw off the designer's vision for PvE content (burns, shielded foes).[/quote] I don't see anything at all wrong with Primary Weapons having elements. The Burns exist for people to take advantage of them and encourage going out and grinding to get said weapons for that very reason. Atheon's Epilogue, Fatebringer, Vision of Confluence, Word of Crota, etc. They aren't exactly easy to acquire, either. RNG be damned, one chance every week for three characters running those Raids became one of the few things keeping people engaged with the rather lackluster amount of content. [quote]Unrestricted infusion-if they did this they would have to perm change the elemental primaries to kinetic to fit their design plan.[/quote] Like I said, no reason to mess with that. [quote]Eliminate LL-this would be pointless. Light Level doesn't actually decide anything about how much dmg you do/take it's simply a summation of your gear level (or more accurately how good your current gear is), where your character level decides the scope of gear quality that you can equip. Every game has this (but don't usually show you anything past DPS/Defense/Attack value) and there are very few design paths you can take to get around this. I'm guessing Bungie just didnt want to give up on the concept of Light effecting your character's power so they made it how it currently is (rather than deciding your character level)[/quote] Its creating an artificial barrier that just serves the purpose of restricting you within the content. Skill should be the only determining factor in an FPS game. Though this just lends more to the point that Destiny is still majorly suffering from an identity crisis.

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  • [quote]Spiffy. So basically you work in HR. How does that translate over to knowledge in technology?[/quote] lmao no, PMs are just about as far away from HR as you can get. We manage cost, schedule, and performance of the efforts we are managing with direct hands on to the technology we are having others develop. Without significant knowledge of the technical nature of the development effort you are not a good PM for the job. [quote]I don't see anything at all wrong with Primary Weapons having elements. The Burns exist for people to take advantage of them and encourage going out and grinding to get said weapons for that very reason. Atheon's Epilogue, Fatebringer, Vision of Confluence, Word of Crota, etc. They aren't exactly easy to acquire, either. RNG be damned, one chance every week for three characters running those Raids became one of the few things keeping people engaged with the rather lackluster amount of content.[/quote] Having elemental primaries pretty much meant that you HAD to use that particular weapon or a very small subset of weapons in the game during the end game content to compensate for the burn or exploit it. The devs/designers have said they want usage diversity throughout the game, they don't want to effectually lock users into using specific weapons just because that makes the game easier. [quote]Its creating an artificial barrier that just serves the purpose of restricting you within the content. Skill should be the only determining factor in an FPS game. Though this just lends more to the point that Destiny is still majorly suffering from an identity crisis.[/quote] There is no actual artificial barrier, only a perceived one. Light level, as I said, is a summation of your current gear's quality. The recommended light level of an activity is basically just saying if you don't have gear that averages out to this value then you're going to have a tough time. If you go into a 290 LL activity with a primary, special, and heavy weapon that were all 310 attack but all of your defensive gear were at 150 defense you would have a light level of 203 you would still be doing damage with your weapons as if you were 310 Light Level but you would be taking damage as if you were 150 light level. Also, Destiny is first and foremost a Role Playing Game utilizing the FPS format to deliver content for PvE.

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  • This is the forum put in place for this type of post. It was intended for the bungie mods. It is available for the community to view so that we can advise bungie whether or not we agree. Here is an idea. If you don't agree then don't reply. Because you are actually just validating the author's point even further by doing so.

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  • Edited by Twotall: 10/5/2015 10:27:15 AM
    This forum is also here for players/enthusiasts to debate the changes/ideas. The point of your comment escapes me.

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  • No the point of this forum is feedback

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